My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Dark Prince Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Dark Prince
Giant Snowball
Skeleton Barrel Skeleton Army
Zap
Skeleton Barrel Skeleton Army Dark Prince
Barbarian Barrel
Skeleton Barrel Valkyrie Skeleton Army Dark Prince Electro Wizard
The Log
Skeleton Barrel Mini P.E.K.K.A Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Skeleton Army
Royal Delivery
Skeleton Barrel Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Electro Wizard
Fireball
Skeleton Barrel Skeleton Army Electro Wizard
Poison
Skeleton Barrel Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Mini P.E.K.K.A Dark Prince
Skeleton Barrel
Arrows Mini P.E.K.K.A Valkyrie Dark Prince Golden Knight
Mini P.E.K.K.A
Arrows Skeleton Barrel Valkyrie Dark Prince Electro Wizard
Valkyrie
Skeleton Barrel Mini P.E.K.K.A Dark Prince Electro Wizard
Skeleton Army
Dark Prince
Arrows Skeleton Barrel Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Dark Prince
Golden Knight
Skeleton Barrel

Defense Synergies 1 9

Arrows
Mini P.E.K.K.A Valkyrie Dark Prince Golden Knight
Skeleton Barrel
Mini P.E.K.K.A
Electro Wizard Arrows Valkyrie Skeleton Army
Valkyrie
Arrows Mini P.E.K.K.A Electro Wizard
Skeleton Army
Mini P.E.K.K.A Electro Wizard
Dark Prince
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Dark Prince Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Arrows Skeleton Army Valkyrie Dark Prince Electro Wizard
Electro Wizard Arrows
Arrows Skeleton Barrel Valkyrie Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Dark Prince
Arrows Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Dark Prince Electro Wizard
Valkyrie Skeleton Army Arrows Mini P.E.K.K.A Dark Prince Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Mini P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Electro Wizard
Arrows Valkyrie Skeleton Army Dark Prince Electro Wizard Golden Knight
Arrows Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Dark Prince Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Electro Wizard
Electro Wizard Arrows Skeleton Barrel Mini P.E.K.K.A Valkyrie
Skeleton Army Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard Golden Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Arrows Skeleton Barrel Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Electro Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Skeleton Army
Mini P.E.K.K.A Valkyrie Dark Prince Golden Knight
Skeleton Army Arrows Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Valkyrie Golden Knight
Valkyrie Skeleton Army
Skeleton Army Electro Wizard Mini P.E.K.K.A Valkyrie Dark Prince Golden Knight
Arrows Valkyrie Mini P.E.K.K.A Dark Prince Electro Wizard Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie Golden Knight
Arrows Skeleton Barrel Electro Wizard Golden Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel Golden Knight
Mini P.E.K.K.A Electro Wizard
Arrows Skeleton Barrel Valkyrie Dark Prince Electro Wizard Golden Knight
Arrows
Skeleton Barrel Golden Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Golden Knight
Arrows Skeleton Barrel
Arrows
Mini P.E.K.K.A
Arrows Skeleton Barrel Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows Skeleton Barrel Valkyrie Golden Knight
Arrows
Arrows Skeleton Barrel
Arrows Valkyrie Dark Prince
Arrows Skeleton Barrel Electro Wizard Golden Knight
Arrows Skeleton Barrel Golden Knight
Arrows Skeleton Barrel Golden Knight
Arrows Electro Wizard
Electro Wizard Skeleton Barrel
Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
Arrows
Skeleton Barrel Electro Wizard Skeleton Army Dark Prince
Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Arrows Skeleton Barrel
Arrows
Dark Prince
Electro Wizard Golden Knight
Electro Wizard
Skeleton Barrel Dark Prince Electro Wizard Golden Knight

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