My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Cannon Cart Giant Skeleton Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Cannon Cart Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Cannon Cart Giant Skeleton Phoenix
Giant Snowball
Skeleton Barrel Clone
Zap
Skeleton Barrel Clone Cannon Cart
Barbarian Barrel
Skeleton Barrel Clone Cannon Cart Giant Skeleton
The Log
Skeleton Barrel Clone Cannon Cart Giant Skeleton
Earthquake
Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Clone Cannon Cart Giant Skeleton
Fireball
Skeleton Barrel Clone Cannon Cart
Poison
Skeleton Barrel Clone Phoenix
Lightning
Cannon Cart Phoenix
Rocket
Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Clone Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Barrel Clone Poison Phoenix Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Barrel Clone

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Skeleton Barrel Cannon Cart Giant Skeleton Phoenix
Skeleton Barrel
Clone Arrows Mirror Poison Cannon Cart Giant Skeleton
Mirror
Arrows Phoenix Skeleton Barrel Poison Cannon Cart Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Cannon Cart Phoenix
Poison
Skeleton Barrel Mirror Cannon Cart Giant Skeleton
Cannon Cart
Arrows Skeleton Barrel Mirror Clone Poison
Giant Skeleton
Clone Arrows Skeleton Barrel Mirror Poison
Phoenix
Mirror Arrows Clone

Defense Synergies 1 5

Arrows
Mirror Cannon Cart Giant Skeleton Phoenix
Skeleton Barrel
Mirror
Arrows Poison
Clone
Poison
Mirror
Cannon Cart
Arrows Giant Skeleton
Giant Skeleton
Arrows Cannon Cart
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel
Cannon Cart Phoenix
Cannon Cart Giant Skeleton
Cannon Cart Phoenix
Arrows Poison Giant Skeleton
Arrows Cannon Cart
Arrows Poison Phoenix
Arrows Skeleton Barrel Poison Cannon Cart Giant Skeleton Phoenix
Phoenix
Cannon Cart Giant Skeleton Phoenix
Poison Arrows Cannon Cart Giant Skeleton
Arrows Poison Phoenix
Cannon Cart Giant Skeleton
Arrows Poison Cannon Cart
Cannon Cart Phoenix
Arrows Poison Cannon Cart
Arrows Cannon Cart
Arrows Poison Cannon Cart Giant Skeleton
Cannon Cart Phoenix
Arrows Poison Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Giant Skeleton
Poison Arrows Skeleton Barrel Cannon Cart Phoenix
Giant Skeleton Cannon Cart
Giant Skeleton Cannon Cart Phoenix
Giant Skeleton Cannon Cart Phoenix
Arrows Poison Skeleton Barrel
Cannon Cart Giant Skeleton Phoenix
Giant Skeleton Cannon Cart Phoenix
Giant Skeleton Poison Cannon Cart Phoenix
Phoenix
Cannon Cart Giant Skeleton Phoenix
Arrows Poison Giant Skeleton Phoenix
Cannon Cart Giant Skeleton
Cannon Cart
Phoenix Poison Cannon Cart Giant Skeleton
Arrows Poison Cannon Cart Giant Skeleton Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Arrows Giant Skeleton
Arrows Poison Skeleton Barrel
Arrows Skeleton Barrel Poison Cannon Cart Giant Skeleton
Cannon Cart Arrows Skeleton Barrel Poison Giant Skeleton
Poison Arrows
Arrows Poison Skeleton Barrel
Arrows Poison
Arrows Poison Skeleton Barrel
Arrows Poison Skeleton Barrel
Poison
Poison Arrows Skeleton Barrel Cannon Cart
Poison Arrows
Poison Skeleton Barrel Cannon Cart
Arrows Skeleton Barrel Poison Cannon Cart
Arrows Skeleton Barrel Poison Cannon Cart
Arrows Skeleton Barrel Poison Cannon Cart
Arrows Skeleton Barrel Poison Cannon Cart
Arrows Poison
Arrows Skeleton Barrel Poison
Arrows Skeleton Barrel Poison
Poison Giant Skeleton
Arrows Poison
Arrows Skeleton Barrel Poison Cannon Cart
Arrows Poison
Arrows Poison Skeleton Barrel
Arrows Skeleton Barrel Poison
Poison Arrows Skeleton Barrel
Poison Arrows
Skeleton Barrel Poison
Poison Arrows
Arrows Poison
Giant Skeleton
Arrows Poison
Skeleton Barrel Cannon Cart
Poison Arrows
Arrows
Poison Cannon Cart
Arrows Skeleton Barrel Poison
Arrows Poison Giant Skeleton
Cannon Cart
Poison Giant Skeleton
Poison
Poison Skeleton Barrel Cannon Cart Giant Skeleton
Cannon Cart
Poison

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