My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Electro Dragon Giant Skeleton Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Clone Electro Dragon
Zap
Skeleton Barrel Clone
Barbarian Barrel
Skeleton Barrel Clone Giant Skeleton
The Log
Skeleton Barrel Clone Giant Skeleton
Earthquake
Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Clone Electro Dragon Giant Skeleton
Fireball
Skeleton Barrel Clone Electro Dragon
Poison
Skeleton Barrel Clone Electro Dragon
Lightning
Electro Dragon Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Clone Tornado Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Barrel Clone Tornado Electro Dragon Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Barrel Clone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Skeleton Barrel Giant Skeleton
Skeleton Barrel
Clone Arrows Mirror Tornado Giant Skeleton
Mirror
Arrows Skeleton Barrel Tornado Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton
Tornado
Skeleton Barrel Mirror Electro Dragon Giant Skeleton
Electro Dragon
Tornado Giant Skeleton
Giant Skeleton
Clone Arrows Skeleton Barrel Mirror Tornado Electro Dragon
Monk

Defense Synergies 2 7

Arrows
Mirror Tornado Giant Skeleton Monk
Skeleton Barrel
Mirror
Arrows Tornado Electro Dragon
Clone
Tornado
Mirror Arrows Electro Dragon Giant Skeleton
Electro Dragon
Mirror Tornado Giant Skeleton
Giant Skeleton
Arrows Tornado Electro Dragon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Dragon
Electro Dragon Monk
Tornado Electro Dragon Giant Skeleton
Electro Dragon Monk
Arrows Tornado Giant Skeleton Monk
Arrows Tornado Electro Dragon
Tornado Arrows Electro Dragon
Arrows Skeleton Barrel Electro Dragon Giant Skeleton Monk
Tornado
Tornado Giant Skeleton
Arrows Tornado Electro Dragon Giant Skeleton
Arrows Tornado Electro Dragon
Electro Dragon Giant Skeleton
Arrows Tornado Electro Dragon
Tornado Monk
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Giant Skeleton
Tornado
Arrows Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Arrows Skeleton Barrel Electro Dragon Monk
Giant Skeleton Electro Dragon
Giant Skeleton Tornado Monk
Giant Skeleton
Arrows Skeleton Barrel Tornado Electro Dragon Monk
Giant Skeleton
Giant Skeleton
Electro Dragon Giant Skeleton Tornado Monk
Electro Dragon Giant Skeleton
Monk Arrows Tornado Giant Skeleton
Giant Skeleton
Electro Dragon
Electro Dragon Tornado Giant Skeleton Monk
Arrows Electro Dragon Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Electro Dragon Giant Skeleton Monk
Arrows Monk Skeleton Barrel Tornado Electro Dragon
Arrows Skeleton Barrel Electro Dragon Giant Skeleton
Arrows Skeleton Barrel Giant Skeleton
Arrows
Arrows Skeleton Barrel Tornado Electro Dragon Monk
Arrows Tornado
Arrows Skeleton Barrel Tornado Electro Dragon
Arrows Monk Skeleton Barrel Tornado Electro Dragon
Tornado Electro Dragon
Monk Arrows Skeleton Barrel Tornado Electro Dragon
Monk Arrows Tornado Electro Dragon
Skeleton Barrel
Arrows Skeleton Barrel Electro Dragon Monk
Arrows Skeleton Barrel
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Monk Arrows Tornado
Arrows Skeleton Barrel Electro Dragon Monk
Arrows Skeleton Barrel Tornado Electro Dragon Monk
Giant Skeleton Monk
Arrows Tornado
Tornado Monk
Arrows Skeleton Barrel Electro Dragon Monk
Arrows Tornado Electro Dragon
Arrows Skeleton Barrel Tornado Electro Dragon Monk
Arrows Skeleton Barrel Tornado Electro Dragon Monk
Arrows Skeleton Barrel Tornado
Arrows Tornado Electro Dragon
Electro Dragon Skeleton Barrel
Arrows Electro Dragon
Arrows Electro Dragon Monk
Giant Skeleton
Arrows Monk
Skeleton Barrel Electro Dragon
Arrows Tornado Electro Dragon Monk
Arrows
Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Monk Arrows Tornado Giant Skeleton
Electro Dragon
Electro Dragon Tornado Giant Skeleton
Tornado Electro Dragon
Electro Dragon Skeleton Barrel Tornado Giant Skeleton Monk
Electro Dragon Monk

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