My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Valkyrie Witch Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Clone Prince
Giant Snowball
Skeleton Barrel Royal Recruits Clone Witch Lumberjack
Zap
Skeleton Barrel Clone Witch Prince
Barbarian Barrel
Skeleton Barrel Royal Recruits Valkyrie Clone Witch Lumberjack
The Log
Skeleton Barrel Royal Recruits Clone Witch Prince Lumberjack
Earthquake
Clone Witch
Arrows
Skeleton Barrel Royal Recruits Clone Witch
Royal Delivery
Skeleton Barrel Royal Recruits Valkyrie Clone Witch Prince Lumberjack
Fireball
Skeleton Barrel Clone Witch Lumberjack
Poison
Skeleton Barrel Royal Recruits Clone Witch
Lightning
Valkyrie Witch Prince Lumberjack
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Valkyrie Clone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Clone Valkyrie Lumberjack Witch Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Clone Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Prince Lumberjack
Skeleton Barrel
Clone Arrows Royal Recruits Valkyrie Witch Prince Lumberjack
Royal Recruits
Skeleton Barrel Clone Lumberjack
Valkyrie
Prince Lumberjack Skeleton Barrel Witch
Clone
Skeleton Barrel Royal Recruits Witch Lumberjack
Witch
Skeleton Barrel Valkyrie Clone Prince Lumberjack
Prince
Valkyrie Arrows Skeleton Barrel Witch Lumberjack
Lumberjack
Valkyrie Arrows Skeleton Barrel Royal Recruits Clone Witch Prince

Defense Synergies 0 8

Arrows
Valkyrie Prince Lumberjack
Skeleton Barrel
Royal Recruits
Valkyrie
Arrows Witch Prince Lumberjack
Clone
Witch
Valkyrie Prince Lumberjack
Prince
Arrows Valkyrie Witch
Lumberjack
Arrows Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Valkyrie
Lumberjack Royal Recruits Valkyrie Witch Prince
Witch Prince Lumberjack Royal Recruits Valkyrie
Royal Recruits Witch Prince Lumberjack Valkyrie
Arrows Royal Recruits Valkyrie Prince Lumberjack
Arrows Valkyrie Lumberjack
Arrows Witch
Arrows Skeleton Barrel Royal Recruits Valkyrie
Witch Royal Recruits Prince Lumberjack
Royal Recruits Valkyrie Prince Lumberjack
Valkyrie Witch Arrows Royal Recruits Lumberjack
Arrows Witch
Royal Recruits Prince Lumberjack Valkyrie Witch
Valkyrie Arrows Royal Recruits Witch Prince Lumberjack
Royal Recruits Prince Lumberjack
Royal Recruits Prince Lumberjack
Arrows Royal Recruits Valkyrie Witch Prince Lumberjack
Arrows Valkyrie Royal Recruits Witch Prince Lumberjack
Arrows Valkyrie Witch Royal Recruits Lumberjack
Royal Recruits Prince Lumberjack
Royal Recruits Valkyrie Arrows Witch Prince Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Lumberjack Witch Prince
Arrows Skeleton Barrel Valkyrie Prince Lumberjack
Royal Recruits Lumberjack Valkyrie Witch Prince
Royal Recruits Valkyrie Prince Lumberjack
Royal Recruits Valkyrie Witch Prince Lumberjack
Arrows Skeleton Barrel Witch
Royal Recruits Prince Valkyrie Witch Lumberjack
Royal Recruits Valkyrie Prince Lumberjack
Royal Recruits Valkyrie Witch Prince
Royal Recruits Witch
Royal Recruits Valkyrie Witch Prince Lumberjack
Royal Recruits Arrows Valkyrie Prince
Royal Recruits Prince Valkyrie Witch Lumberjack
Royal Recruits Valkyrie Witch
Royal Recruits Witch Valkyrie Prince Lumberjack
Arrows Valkyrie Royal Recruits Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Royal Recruits Valkyrie
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits Valkyrie Prince
Arrows Valkyrie
Arrows Skeleton Barrel Witch
Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Prince Lumberjack
Arrows Skeleton Barrel Royal Recruits Valkyrie Prince
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Prince
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Royal Recruits
Arrows
Arrows Skeleton Barrel Prince
Arrows Skeleton Barrel Valkyrie Witch
Prince
Arrows
Prince
Arrows Skeleton Barrel Royal Recruits
Arrows Valkyrie Witch
Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Witch Prince
Arrows Skeleton Barrel
Arrows Witch
Skeleton Barrel Witch
Arrows
Arrows
Prince
Arrows
Skeleton Barrel Royal Recruits Witch Prince
Arrows Witch
Arrows
Valkyrie Prince Lumberjack
Arrows Skeleton Barrel
Arrows
Royal Recruits Prince
Royal Recruits Witch
Witch
Skeleton Barrel Royal Recruits Witch Prince
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: