My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone Mega Minion Elixir Golem Valkyrie Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Valkyrie Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem
Giant Snowball
Skeleton Barrel Tombstone Mega Minion
Zap
Skeleton Barrel Tombstone
Barbarian Barrel
Skeleton Barrel Tombstone Elixir Golem Valkyrie
The Log
Skeleton Barrel Tombstone Elixir Golem
Earthquake
Tombstone Elixir Golem
Arrows
Skeleton Barrel Tombstone
Royal Delivery
Skeleton Barrel Mega Minion Elixir Golem Valkyrie
Fireball
Skeleton Barrel Tombstone Mega Minion Elixir Golem
Poison
Skeleton Barrel Tombstone Mega Minion Elixir Golem
Lightning
Tombstone Mega Minion Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Tombstone Mega Minion Elixir Golem Valkyrie Freeze Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Tombstone Mega Minion Elixir Golem Valkyrie Freeze Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Tombstone Mega Minion

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Mega Minion Elixir Golem Freeze
Skeleton Barrel
Arrows Elixir Golem Valkyrie Freeze
Tombstone
Mega Minion
Arrows Elixir Golem Valkyrie
Elixir Golem
Arrows Skeleton Barrel Mega Minion
Valkyrie
Skeleton Barrel Mega Minion
Freeze
Arrows Skeleton Barrel
Rune Giant

Defense Synergies 0 8

Arrows
Tombstone Mega Minion Valkyrie
Skeleton Barrel
Mega Minion
Tombstone
Arrows Mega Minion
Mega Minion
Arrows Skeleton Barrel Tombstone Valkyrie Freeze
Elixir Golem
Valkyrie
Arrows Mega Minion Freeze
Freeze
Mega Minion Valkyrie
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Mega Minion Valkyrie
Tombstone Mega Minion Valkyrie
Tombstone Mega Minion Valkyrie Freeze
Tombstone Mega Minion Valkyrie
Arrows Tombstone Valkyrie
Arrows Freeze Mega Minion Valkyrie
Mega Minion Arrows Tombstone Freeze
Arrows Skeleton Barrel Valkyrie
Tombstone
Valkyrie
Valkyrie Arrows Tombstone Mega Minion Freeze
Arrows Mega Minion
Tombstone Valkyrie Freeze
Valkyrie Arrows Tombstone Mega Minion Freeze
Tombstone
Freeze
Arrows Tombstone Valkyrie
Arrows Tombstone Valkyrie Mega Minion
Arrows Valkyrie Freeze Tombstone Mega Minion
Valkyrie Arrows
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone
Arrows Skeleton Barrel Mega Minion Valkyrie
Tombstone Valkyrie
Valkyrie
Tombstone Valkyrie
Arrows Skeleton Barrel Freeze
Tombstone Mega Minion Valkyrie
Valkyrie
Freeze Tombstone Mega Minion Valkyrie
Tombstone Mega Minion
Tombstone Mega Minion Valkyrie
Arrows Valkyrie
Tombstone Valkyrie
Valkyrie
Tombstone Mega Minion Valkyrie Freeze
Arrows Valkyrie Mega Minion Freeze
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie Freeze
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie Freeze
Arrows Valkyrie
Arrows Skeleton Barrel Mega Minion Freeze
Arrows
Arrows Skeleton Barrel Freeze
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie
Arrows
Skeleton Barrel
Arrows Skeleton Barrel Freeze
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Freeze
Arrows Skeleton Barrel Mega Minion
Arrows Skeleton Barrel Valkyrie
Arrows
Arrows Skeleton Barrel
Arrows Freeze Valkyrie
Mega Minion
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Skeleton Barrel Mega Minion Freeze
Mega Minion
Arrows
Arrows Freeze
Arrows
Skeleton Barrel Tombstone Freeze
Arrows Mega Minion
Freeze
Arrows
Mega Minion Valkyrie
Arrows Skeleton Barrel
Arrows
Mega Minion
Freeze
Skeleton Barrel Freeze

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