My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone Wizard Hunter Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Skeleton Ram Rider
Giant Snowball
Skeleton Barrel Tombstone Ram Rider
Zap
Skeleton Barrel Tombstone Ram Rider
Barbarian Barrel
Skeleton Barrel Tombstone Wizard Hunter Giant Skeleton
The Log
Skeleton Barrel Tombstone Hunter Giant Skeleton Ram Rider
Earthquake
Tombstone
Arrows
Skeleton Barrel Tombstone
Royal Delivery
Skeleton Barrel Wizard Hunter Giant Skeleton Ram Rider
Fireball
Skeleton Barrel Tombstone Wizard Hunter Ram Rider
Poison
Skeleton Barrel Tombstone Wizard Hunter
Lightning
Tombstone Wizard Hunter Ram Rider
Rocket
Wizard Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Tombstone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Tombstone Tornado Hunter Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Tombstone Tornado

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Giant Skeleton Ram Rider
Skeleton Barrel
Arrows Tornado Giant Skeleton Ram Rider
Tombstone
Wizard
Tornado Giant Skeleton Ram Rider
Tornado
Wizard Skeleton Barrel Hunter Giant Skeleton Ram Rider
Hunter
Tornado Giant Skeleton Ram Rider
Giant Skeleton
Arrows Skeleton Barrel Wizard Tornado Hunter
Ram Rider
Arrows Skeleton Barrel Wizard Tornado Hunter

Defense Synergies 1 12

Arrows
Tombstone Tornado Giant Skeleton
Skeleton Barrel
Tombstone
Arrows Wizard Hunter Ram Rider
Wizard
Tornado Tombstone Giant Skeleton
Tornado
Wizard Arrows Hunter Giant Skeleton Ram Rider
Hunter
Tombstone Tornado Giant Skeleton Ram Rider
Giant Skeleton
Arrows Wizard Tornado Hunter
Ram Rider
Tombstone Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Wizard Ram Rider
Hunter Tombstone Ram Rider
Tornado Hunter Ram Rider Tombstone Giant Skeleton
Hunter Tombstone Ram Rider
Arrows Tombstone Tornado Giant Skeleton
Arrows Tornado Hunter
Tornado Hunter Ram Rider Arrows Tombstone Wizard
Arrows Skeleton Barrel Giant Skeleton Ram Rider
Hunter Tombstone Tornado
Tornado Hunter Giant Skeleton
Arrows Tombstone Wizard Tornado Hunter Giant Skeleton Ram Rider
Arrows Hunter Wizard Tornado Ram Rider
Tombstone Hunter Wizard Giant Skeleton Ram Rider
Wizard Arrows Tombstone Tornado Hunter
Tombstone Hunter Ram Rider
Tornado Hunter Ram Rider
Wizard Arrows Tombstone Tornado Hunter
Arrows Tombstone Wizard Tornado Hunter Ram Rider
Arrows Wizard Tornado Hunter Tombstone Giant Skeleton Ram Rider
Tornado Hunter Ram Rider
Wizard Arrows Hunter Giant Skeleton
Tombstone Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Giant Skeleton
Arrows Skeleton Barrel Wizard Hunter
Tombstone Giant Skeleton Hunter Ram Rider
Hunter Giant Skeleton Tornado Ram Rider
Giant Skeleton Tombstone Hunter Ram Rider
Arrows Wizard Skeleton Barrel Tornado Hunter Ram Rider
Tombstone Hunter Giant Skeleton Ram Rider
Giant Skeleton Hunter
Giant Skeleton Tombstone Tornado
Tombstone
Tombstone Hunter Giant Skeleton
Arrows Tornado Giant Skeleton
Giant Skeleton Tombstone Wizard Hunter Ram Rider
Wizard
Tombstone Tornado Hunter Giant Skeleton
Arrows Wizard Hunter Giant Skeleton
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Giant Skeleton
Arrows Skeleton Barrel Tornado Ram Rider
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Giant Skeleton
Wizard Arrows
Arrows Wizard Skeleton Barrel Tornado Hunter Ram Rider
Arrows Wizard Tornado
Arrows Skeleton Barrel Wizard Tornado Hunter Ram Rider
Arrows Skeleton Barrel Wizard Tornado Ram Rider
Tornado
Arrows Skeleton Barrel Wizard Tornado Ram Rider
Arrows Wizard Tornado
Skeleton Barrel Hunter
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Wizard Hunter
Arrows Skeleton Barrel Wizard
Arrows Tornado
Arrows Skeleton Barrel Wizard Hunter
Arrows Skeleton Barrel Wizard Tornado
Giant Skeleton
Arrows Wizard Tornado
Tornado
Arrows Skeleton Barrel
Arrows Tornado Wizard Hunter
Arrows Skeleton Barrel Wizard Tornado Hunter Ram Rider
Arrows Skeleton Barrel Wizard Tornado Ram Rider
Arrows Skeleton Barrel Tornado
Arrows Wizard Tornado Hunter
Skeleton Barrel Wizard
Arrows Wizard Hunter
Arrows
Giant Skeleton
Arrows Wizard
Skeleton Barrel Tombstone
Arrows Wizard Tornado Hunter Ram Rider
Arrows
Wizard Hunter
Arrows Skeleton Barrel Wizard
Arrows Tornado Giant Skeleton
Tornado Giant Skeleton
Tornado
Skeleton Barrel Tornado Giant Skeleton
Wizard

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