My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Witch P.E.K.K.A Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Inferno Dragon
Giant Snowball
Skeleton Barrel Goblin Barrel Witch Inferno Dragon
Zap
Skeleton Barrel Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Skeleton Barrel Valkyrie Goblin Barrel Witch
The Log
Skeleton Barrel Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Skeleton Barrel Goblin Barrel Witch
Royal Delivery
Skeleton Barrel Valkyrie Goblin Barrel Witch P.E.K.K.A Inferno Dragon
Fireball
Skeleton Barrel Goblin Barrel Witch Inferno Dragon
Poison
Skeleton Barrel Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Valkyrie P.E.K.K.A Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Goblin Barrel Valkyrie Inferno Dragon Witch P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Goblin Barrel Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Skeleton Barrel Goblin Barrel
Skeleton Barrel
Goblin Barrel Arrows Valkyrie Witch Inferno Dragon
Valkyrie
Goblin Barrel Skeleton Barrel Witch P.E.K.K.A
Goblin Barrel
Skeleton Barrel Valkyrie Arrows P.E.K.K.A
Witch
Skeleton Barrel Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Goblin Barrel Witch
Electro Giant
Inferno Dragon
Inferno Dragon
Skeleton Barrel Electro Giant

Defense Synergies 0 5

Arrows
Valkyrie P.E.K.K.A
Skeleton Barrel
Valkyrie
Arrows Witch P.E.K.K.A
Goblin Barrel
Witch
Valkyrie
P.E.K.K.A
Arrows Valkyrie
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie
P.E.K.K.A Inferno Dragon Valkyrie Witch
Witch P.E.K.K.A Valkyrie Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Valkyrie
Inferno Dragon Arrows Witch
Arrows Skeleton Barrel Valkyrie P.E.K.K.A Electro Giant
Witch P.E.K.K.A Inferno Dragon
Valkyrie
Valkyrie Witch Arrows Electro Giant
Arrows Inferno Dragon Witch
P.E.K.K.A Valkyrie Witch
Valkyrie Arrows Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Giant Inferno Dragon
Arrows Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Witch
Arrows Valkyrie Witch Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Arrows Witch P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A Electro Giant
Arrows Skeleton Barrel Valkyrie Inferno Dragon
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Witch Inferno Dragon
Arrows Electro Giant Skeleton Barrel Witch
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Valkyrie Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch
P.E.K.K.A Arrows Valkyrie Electro Giant
P.E.K.K.A Valkyrie Witch
Valkyrie Witch Electro Giant
Witch Electro Giant Valkyrie P.E.K.K.A Inferno Dragon
Arrows Valkyrie Witch P.E.K.K.A Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie
Arrows Valkyrie
Arrows Electro Giant Skeleton Barrel Witch
Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie Witch Electro Giant
Arrows
Arrows Skeleton Barrel
Arrows Electro Giant Valkyrie Witch
Witch Inferno Dragon
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows Witch Electro Giant
Skeleton Barrel Witch Electro Giant
Arrows
Arrows
P.E.K.K.A
Arrows
Skeleton Barrel Witch
Arrows Witch
Arrows
Valkyrie
Arrows Skeleton Barrel
Arrows Electro Giant
P.E.K.K.A
Electro Giant Witch
Witch
Skeleton Barrel Witch Electro Giant

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