My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Clone
Zap
Skeleton Barrel Clone
Barbarian Barrel
Skeleton Barrel Valkyrie Wizard Clone Giant Skeleton
The Log
Skeleton Barrel Clone Giant Skeleton
Earthquake
Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Valkyrie Wizard Clone Giant Skeleton
Fireball
Skeleton Barrel Wizard Clone
Poison
Skeleton Barrel Wizard Clone
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Valkyrie Rocket Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Barrel Clone Valkyrie Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Barrel Clone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Skeleton Barrel Giant Skeleton
Skeleton Barrel
Clone Arrows Valkyrie Mirror Giant Skeleton
Valkyrie
Skeleton Barrel Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Rocket
Mirror
Mirror
Arrows Skeleton Barrel Rocket Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton
Giant Skeleton
Clone Arrows Skeleton Barrel Valkyrie Wizard Mirror

Defense Synergies 1 5

Arrows
Mirror Valkyrie Giant Skeleton
Skeleton Barrel
Valkyrie
Arrows Wizard Mirror
Wizard
Valkyrie Giant Skeleton
Rocket
Mirror
Arrows Valkyrie
Clone
Giant Skeleton
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Valkyrie Wizard
Valkyrie
Rocket Valkyrie Giant Skeleton
Valkyrie
Arrows Valkyrie Rocket Giant Skeleton
Arrows Valkyrie
Rocket Arrows Wizard
Rocket Arrows Skeleton Barrel Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Valkyrie Arrows Wizard Giant Skeleton
Arrows Wizard
Valkyrie Wizard Rocket Giant Skeleton
Valkyrie Wizard Rocket Arrows
Rocket
Wizard Arrows Valkyrie
Arrows Valkyrie Wizard
Arrows Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Arrows Skeleton Barrel Valkyrie Wizard Rocket
Giant Skeleton Valkyrie Rocket
Valkyrie Rocket Giant Skeleton
Giant Skeleton Valkyrie
Arrows Wizard Rocket Skeleton Barrel
Rocket Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Rocket Giant Skeleton Valkyrie
Valkyrie Giant Skeleton
Rocket Arrows Valkyrie Giant Skeleton
Rocket Giant Skeleton Valkyrie Wizard
Wizard Valkyrie
Valkyrie Rocket Giant Skeleton
Arrows Valkyrie Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie Rocket Giant Skeleton
Arrows Skeleton Barrel
Rocket Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Valkyrie Rocket Giant Skeleton
Wizard Rocket Arrows Valkyrie
Arrows Wizard Skeleton Barrel Rocket
Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Rocket
Rocket Arrows Skeleton Barrel Valkyrie Wizard
Arrows Wizard Rocket
Rocket Skeleton Barrel
Arrows Skeleton Barrel Rocket
Arrows Skeleton Barrel
Rocket Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Skeleton Barrel Wizard
Rocket Arrows Skeleton Barrel Valkyrie Wizard
Rocket Giant Skeleton
Rocket Arrows Wizard
Rocket
Rocket Arrows Skeleton Barrel
Arrows Valkyrie Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Rocket Arrows Skeleton Barrel
Arrows Wizard
Rocket Skeleton Barrel Wizard
Arrows Wizard Rocket
Rocket Arrows
Giant Skeleton
Rocket Arrows Wizard
Skeleton Barrel Rocket
Rocket Arrows Wizard
Arrows
Valkyrie Wizard Rocket
Arrows Skeleton Barrel Wizard
Rocket Arrows Giant Skeleton
Rocket Giant Skeleton
Rocket
Skeleton Barrel Rocket Giant Skeleton

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