My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Hunter Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Barrel Skeleton Army Electro Dragon
Zap
Skeleton Barrel Skeleton Army
Barbarian Barrel
Skeleton Barrel Elite Barbarians Skeleton Army Hunter Electro Wizard
The Log
Skeleton Barrel Elite Barbarians Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Skeleton Army
Royal Delivery
Skeleton Barrel Elite Barbarians Skeleton Army Hunter Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Skeleton Barrel Elite Barbarians Skeleton Army Hunter Electro Dragon Electro Wizard
Poison
Skeleton Barrel Skeleton Army Hunter Electro Dragon Electro Wizard
Lightning
Elite Barbarians Hunter Electro Dragon Electro Wizard
Rocket
Elite Barbarians Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Skeleton Army Hunter Electro Wizard Electro Dragon Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Skeleton Army Hunter

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Skeleton Barrel
Skeleton Barrel
Arrows
Elite Barbarians
Arrows
Skeleton Army
Hunter
P.E.K.K.A
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Hunter Electro Dragon
Electro Wizard
P.E.K.K.A

Defense Synergies 0 8

Arrows
P.E.K.K.A
Skeleton Barrel
Elite Barbarians
Hunter
Skeleton Army
Electro Dragon Electro Wizard
Hunter
Elite Barbarians P.E.K.K.A Electro Wizard
Electro Dragon
Skeleton Army Electro Wizard
P.E.K.K.A
Arrows Hunter Electro Wizard
Electro Wizard
Skeleton Army Hunter Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Dragon Electro Wizard
Elite Barbarians Skeleton Army Hunter P.E.K.K.A Electro Dragon Electro Wizard
Skeleton Army Hunter P.E.K.K.A Elite Barbarians Electro Dragon Electro Wizard
Elite Barbarians Skeleton Army Hunter P.E.K.K.A Electro Dragon Electro Wizard
Arrows Elite Barbarians Skeleton Army P.E.K.K.A
Arrows Skeleton Army Hunter Electro Dragon Electro Wizard
Hunter Electro Wizard Arrows Electro Dragon
Arrows Skeleton Barrel Electro Dragon P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Hunter Electro Wizard
Skeleton Army Electro Wizard Arrows Hunter Electro Dragon
Arrows Hunter Electro Dragon Electro Wizard
Skeleton Army Hunter P.E.K.K.A Elite Barbarians Electro Dragon Electro Wizard
Skeleton Army Arrows Hunter Electro Dragon P.E.K.K.A Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Hunter Electro Wizard
Skeleton Army Elite Barbarians Hunter P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Skeleton Army Hunter Electro Dragon P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Skeleton Army Hunter Electro Dragon Electro Wizard
Arrows Hunter Electro Dragon Electro Wizard
P.E.K.K.A Elite Barbarians Hunter Electro Wizard
Skeleton Army Arrows Elite Barbarians Hunter Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Skeleton Barrel Elite Barbarians Hunter Electro Dragon
Skeleton Army P.E.K.K.A Elite Barbarians Hunter Electro Dragon Electro Wizard
Skeleton Army Hunter P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army Hunter
Arrows Skeleton Barrel Hunter Electro Dragon Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Hunter Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army Hunter
Electro Dragon P.E.K.K.A Electro Wizard Elite Barbarians Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians Hunter Electro Dragon
Skeleton Army P.E.K.K.A Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Hunter
Skeleton Army Electro Dragon
Elite Barbarians Skeleton Army Electro Dragon Electro Wizard Hunter P.E.K.K.A
Arrows Elite Barbarians Hunter Electro Dragon P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Electro Dragon
Arrows Skeleton Barrel Electro Dragon Electro Wizard
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Hunter Electro Dragon
Arrows
Arrows Skeleton Barrel Hunter Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Elite Barbarians Electro Dragon Electro Wizard
Arrows Skeleton Barrel Electro Dragon Electro Wizard
Arrows Electro Dragon
Skeleton Barrel Elite Barbarians Hunter
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Elite Barbarians
Arrows Skeleton Barrel Hunter Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows
Arrows Skeleton Barrel Hunter Electro Dragon Electro Wizard
Arrows Skeleton Barrel Electro Dragon
Arrows
Arrows Skeleton Barrel Electro Dragon
Arrows Hunter Electro Dragon
Arrows Skeleton Barrel Hunter Electro Dragon Electro Wizard
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel
Elite Barbarians Arrows Hunter Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Skeleton Barrel
Elite Barbarians
Arrows Hunter Electro Dragon
Arrows Electro Dragon Electro Wizard
P.E.K.K.A
Arrows
Skeleton Barrel Electro Wizard Skeleton Army Electro Dragon
Arrows Hunter Electro Dragon Electro Wizard
Arrows
Hunter Electro Dragon Electro Wizard
Arrows Skeleton Barrel Electro Dragon
Arrows
Elite Barbarians Electro Dragon P.E.K.K.A
Electro Dragon Elite Barbarians Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Skeleton Barrel Electro Wizard
P.E.K.K.A
Electro Dragon

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