My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone Furnace Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians
Giant Snowball
Skeleton Barrel Tombstone Furnace Goblin Hut
Zap
Skeleton Barrel Tombstone Furnace Goblin Hut
Barbarian Barrel
Skeleton Barrel Elite Barbarians Tombstone Furnace Goblin Hut
The Log
Skeleton Barrel Elite Barbarians Tombstone Furnace Goblin Hut
Earthquake
Tombstone Furnace Goblin Hut
Arrows
Skeleton Barrel Tombstone Furnace Goblin Hut
Royal Delivery
Skeleton Barrel Elite Barbarians Goblin Hut
Fireball
Skeleton Barrel Elite Barbarians Tombstone Furnace Goblin Hut
Poison
Skeleton Barrel Tombstone Furnace Goblin Hut
Lightning
Elite Barbarians Tombstone Furnace Goblin Hut
Rocket
Elite Barbarians Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Tombstone Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Barrel Tombstone Furnace Goblin Hut Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Skeleton Barrel Tombstone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Skeleton Barrel Mega Knight
Skeleton Barrel
Goblin Hut Arrows Furnace Mega Knight
Elite Barbarians
Arrows Rage Furnace Mega Knight
Tombstone
Furnace
Skeleton Barrel Elite Barbarians Goblin Hut
Goblin Hut
Skeleton Barrel Furnace Mega Knight
Rage
Elite Barbarians
Mega Knight
Arrows Skeleton Barrel Elite Barbarians Goblin Hut

Defense Synergies 1 6

Arrows
Mega Knight Tombstone Furnace Goblin Hut
Skeleton Barrel
Mega Knight
Elite Barbarians
Mega Knight
Tombstone
Arrows
Furnace
Arrows Goblin Hut
Goblin Hut
Arrows Furnace
Rage
Mega Knight
Arrows Skeleton Barrel Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Goblin Hut
Elite Barbarians Tombstone Furnace Goblin Hut Mega Knight
Furnace Goblin Hut Mega Knight Elite Barbarians Tombstone
Elite Barbarians Goblin Hut Tombstone Furnace Mega Knight
Arrows Elite Barbarians Tombstone Mega Knight
Arrows Furnace Mega Knight
Furnace Arrows Tombstone Goblin Hut
Arrows Skeleton Barrel Mega Knight
Elite Barbarians Tombstone Furnace Goblin Hut
Elite Barbarians Mega Knight
Arrows Tombstone Furnace Goblin Hut Mega Knight
Arrows Furnace Goblin Hut
Tombstone Furnace Goblin Hut Mega Knight Elite Barbarians
Mega Knight Arrows Tombstone Furnace Goblin Hut
Elite Barbarians Tombstone Furnace Goblin Hut Mega Knight
Elite Barbarians Furnace Goblin Hut Mega Knight
Mega Knight Arrows Elite Barbarians Tombstone Furnace Goblin Hut
Arrows Tombstone Mega Knight Elite Barbarians Furnace Goblin Hut
Arrows Furnace Tombstone Goblin Hut Mega Knight
Elite Barbarians Goblin Hut
Mega Knight Arrows Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Tombstone Furnace Goblin Hut
Arrows Skeleton Barrel Elite Barbarians Mega Knight
Tombstone Mega Knight Elite Barbarians Furnace Goblin Hut
Mega Knight Elite Barbarians
Elite Barbarians Tombstone Goblin Hut Mega Knight
Arrows Furnace Skeleton Barrel Goblin Hut
Elite Barbarians Tombstone Furnace Goblin Hut
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Tombstone Goblin Hut
Tombstone Goblin Hut
Mega Knight Elite Barbarians Tombstone Goblin Hut
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Tombstone
Furnace Mega Knight
Elite Barbarians Tombstone Goblin Hut Furnace
Arrows Mega Knight Elite Barbarians Goblin Hut
Arrows Tombstone Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel Goblin Hut
Arrows Skeleton Barrel
Arrows Furnace Mega Knight
Arrows Skeleton Barrel Furnace
Arrows Furnace
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Elite Barbarians
Arrows Skeleton Barrel
Arrows
Skeleton Barrel Elite Barbarians Goblin Hut
Arrows Skeleton Barrel
Arrows Skeleton Barrel Elite Barbarians Furnace Goblin Hut
Arrows Skeleton Barrel Furnace Goblin Hut
Arrows Skeleton Barrel Furnace Goblin Hut Mega Knight
Arrows
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Furnace Mega Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Elite Barbarians Arrows Furnace
Skeleton Barrel Goblin Hut
Elite Barbarians
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Tombstone Goblin Hut
Arrows
Arrows
Mega Knight
Arrows Skeleton Barrel
Arrows
Elite Barbarians Mega Knight
Elite Barbarians
Skeleton Barrel Mega Knight
Mega Knight

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