My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Wall Breakers Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Wall Breakers Giant Skeleton
Giant Snowball
Skeleton Barrel Wall Breakers Baby Dragon Witch
Zap
Skeleton Barrel Wall Breakers Witch
Barbarian Barrel
Skeleton Barrel Elite Barbarians Wall Breakers Witch Giant Skeleton
The Log
Skeleton Barrel Elite Barbarians Wall Breakers Witch Giant Skeleton
Earthquake
Witch
Arrows
Skeleton Barrel Wall Breakers Witch
Royal Delivery
Skeleton Barrel Elite Barbarians Wall Breakers Baby Dragon Witch Giant Skeleton
Fireball
Skeleton Barrel Elite Barbarians Wall Breakers Baby Dragon Witch
Poison
Skeleton Barrel Witch
Lightning
Elite Barbarians Baby Dragon Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Skeleton Barrel Baby Dragon Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Skeleton Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Skeleton Barrel Wall Breakers Giant Skeleton
Skeleton Barrel
Arrows Wall Breakers Witch Giant Skeleton
Elite Barbarians
Arrows The Log
Wall Breakers
Arrows Skeleton Barrel Baby Dragon The Log
Baby Dragon
Wall Breakers Witch Giant Skeleton
Witch
Skeleton Barrel Baby Dragon Giant Skeleton
Giant Skeleton
Arrows Skeleton Barrel Baby Dragon Witch The Log
The Log
Elite Barbarians Wall Breakers Giant Skeleton

Defense Synergies 0 8

Arrows
Giant Skeleton
Skeleton Barrel
Elite Barbarians
The Log
Wall Breakers
Baby Dragon
Witch Giant Skeleton The Log
Witch
Baby Dragon Giant Skeleton The Log
Giant Skeleton
Arrows Baby Dragon Witch The Log
The Log
Elite Barbarians Baby Dragon Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Baby Dragon The Log
Elite Barbarians Witch The Log
Witch Elite Barbarians Giant Skeleton
Elite Barbarians Witch
Arrows Elite Barbarians Giant Skeleton The Log
Arrows The Log Baby Dragon
Arrows Baby Dragon Witch
Arrows Skeleton Barrel Baby Dragon Giant Skeleton The Log
Witch Elite Barbarians
Elite Barbarians Giant Skeleton
Witch Arrows Baby Dragon Giant Skeleton The Log
Arrows Baby Dragon Witch
Elite Barbarians Witch Giant Skeleton The Log
Arrows Baby Dragon Witch The Log
Elite Barbarians
Elite Barbarians The Log
Arrows Elite Barbarians Witch
Arrows Elite Barbarians Baby Dragon Witch The Log
Arrows Baby Dragon Witch The Log Giant Skeleton
Elite Barbarians
Arrows Elite Barbarians Baby Dragon Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Giant Skeleton
Arrows Skeleton Barrel Elite Barbarians Baby Dragon The Log
Giant Skeleton Elite Barbarians Witch The Log
Giant Skeleton Elite Barbarians The Log
Giant Skeleton Elite Barbarians Witch
Arrows Skeleton Barrel Baby Dragon Witch
Elite Barbarians Witch Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Baby Dragon Witch The Log
Witch
Elite Barbarians Witch Giant Skeleton
Arrows Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Witch
Baby Dragon Witch
Elite Barbarians Witch Baby Dragon Giant Skeleton The Log
Arrows Elite Barbarians Baby Dragon Witch Giant Skeleton The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Baby Dragon Giant Skeleton The Log
Arrows Skeleton Barrel Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon Giant Skeleton The Log
Arrows Skeleton Barrel Giant Skeleton The Log
Arrows Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon Witch
Arrows Baby Dragon Witch The Log
Arrows The Log Skeleton Barrel Baby Dragon
Arrows The Log Skeleton Barrel
Elite Barbarians
Arrows Skeleton Barrel The Log
Arrows Baby Dragon
Skeleton Barrel Elite Barbarians Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Elite Barbarians Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon Witch The Log
Arrows Skeleton Barrel Baby Dragon The Log
Arrows
Arrows Skeleton Barrel Baby Dragon The Log
Arrows Skeleton Barrel Baby Dragon Witch The Log
Baby Dragon Giant Skeleton The Log
Arrows
The Log
Arrows Skeleton Barrel Baby Dragon The Log
Arrows The Log Baby Dragon Witch
Witch
Arrows The Log Skeleton Barrel Baby Dragon Witch
Arrows Skeleton Barrel Baby Dragon Witch The Log
Arrows Skeleton Barrel Baby Dragon The Log
Elite Barbarians Arrows Baby Dragon Witch
Skeleton Barrel Witch
Elite Barbarians
Arrows The Log
Arrows
Giant Skeleton
Arrows The Log
Skeleton Barrel Witch
Arrows Baby Dragon Witch
Arrows The Log
Baby Dragon
Arrows The Log Skeleton Barrel Baby Dragon
Arrows Giant Skeleton
Elite Barbarians
Elite Barbarians Baby Dragon Witch Giant Skeleton The Log
Witch
Skeleton Barrel Baby Dragon Witch Giant Skeleton The Log

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