My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Phoenix Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Phoenix Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Phoenix Sparky Skeleton King
Giant Snowball
Bats Dart Goblin Skeleton King
Zap
Bats Firecracker Dart Goblin Sparky Skeleton King
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Sparky Skeleton King
The Log
Firecracker Dart Goblin Elixir Golem Sparky Skeleton King
Earthquake
Firecracker Elixir Golem Skeleton King
Arrows
Bats Firecracker Dart Goblin Skeleton King
Royal Delivery
Bats Firecracker Dart Goblin Elixir Golem Sparky Skeleton King
Fireball
Firecracker Dart Goblin Elixir Golem Sparky Skeleton King
Poison
Bats Firecracker Dart Goblin Elixir Golem Phoenix Sparky Skeleton King
Lightning
Phoenix Sparky Skeleton King
Rocket
Phoenix Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Dart Goblin Elixir Golem Phoenix Skeleton King Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Dart Goblin

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Sparky Skeleton King
Arrows
Sparky Elixir Golem Phoenix
Firecracker
Elixir Golem Bats Dart Goblin Sparky
Dart Goblin
Firecracker Elixir Golem Sparky Skeleton King
Elixir Golem
Firecracker Bats Arrows Dart Goblin Sparky
Phoenix
Arrows
Sparky
Arrows Bats Firecracker Dart Goblin Elixir Golem
Skeleton King
Bats Dart Goblin

Defense Synergies 0 7

Bats
Firecracker Dart Goblin Sparky Skeleton King
Arrows
Phoenix Sparky
Firecracker
Bats Dart Goblin
Dart Goblin
Bats Firecracker
Elixir Golem
Phoenix
Arrows
Sparky
Bats Arrows
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Sparky
Sparky Bats Firecracker Dart Goblin Phoenix
Sparky Bats Dart Goblin
Sparky Bats Firecracker Dart Goblin Phoenix Skeleton King
Arrows Firecracker Sparky
Arrows Bats Firecracker Dart Goblin
Bats Dart Goblin Arrows Firecracker Phoenix
Arrows Dart Goblin Phoenix Sparky
Sparky Phoenix Skeleton King
Firecracker Dart Goblin Phoenix Sparky
Bats Dart Goblin Arrows Firecracker Skeleton King
Arrows Bats Firecracker Dart Goblin Phoenix
Sparky Bats
Sparky Bats Arrows Firecracker Dart Goblin Skeleton King
Sparky Phoenix Skeleton King
Sparky
Sparky Bats Arrows Firecracker
Arrows Bats Firecracker Dart Goblin
Arrows Bats Firecracker Dart Goblin
Sparky Dart Goblin Phoenix
Bats Arrows Firecracker Dart Goblin Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Arrows Firecracker Phoenix
Bats Sparky
Bats Phoenix Sparky
Phoenix Sparky
Arrows Firecracker Bats Dart Goblin
Sparky Bats Dart Goblin Phoenix
Phoenix Sparky
Bats Firecracker Phoenix Sparky
Dart Goblin Phoenix Sparky
Bats Dart Goblin Phoenix Sparky
Arrows Phoenix
Sparky Skeleton King
Firecracker Dart Goblin Sparky
Phoenix Sparky Bats Firecracker Dart Goblin Skeleton King
Bats Arrows Firecracker Dart Goblin Phoenix Sparky Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin
Arrows Dart Goblin Sparky
Arrows Firecracker Dart Goblin Sparky
Arrows Firecracker Sparky
Arrows Firecracker Bats Dart Goblin
Arrows Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Bats Sparky
Firecracker Arrows Dart Goblin Sparky
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin Sparky
Arrows Sparky
Bats Sparky
Arrows Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Sparky
Arrows Firecracker Dart Goblin Sparky
Arrows Sparky
Arrows Firecracker Dart Goblin Sparky
Bats Arrows Firecracker Dart Goblin Sparky
Bats Firecracker Dart Goblin
Sparky
Arrows Dart Goblin Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Bats Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Sparky
Arrows Firecracker Dart Goblin Skeleton King
Arrows Sparky
Firecracker Dart Goblin Sparky
Bats Firecracker Dart Goblin Sparky Skeleton King
Firecracker Bats Dart Goblin
Firecracker Dart Goblin Sparky
Sparky
Firecracker Dart Goblin Sparky

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