My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Valkyrie Battle Ram Rune Giant Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Battle Healer Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Little Prince
Barbarian Barrel
Valkyrie Battle Ram Electro Wizard Little Prince
The Log
Suspicious Bush Battle Ram Little Prince
Earthquake
Arrows
Suspicious Bush Little Prince
Royal Delivery
Valkyrie Battle Ram Battle Healer Electro Wizard Little Prince
Fireball
Suspicious Bush Battle Ram Battle Healer Electro Wizard Little Prince
Poison
Suspicious Bush Battle Healer Electro Wizard Little Prince
Lightning
Valkyrie Battle Ram Battle Healer Electro Wizard Little Prince
Rocket
Valkyrie Battle Healer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Valkyrie Battle Ram Battle Healer Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Little Prince Valkyrie Battle Ram Battle Healer Rune Giant Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Arrows Little Prince Valkyrie

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Battle Healer
Suspicious Bush
Valkyrie
Battle Ram Battle Healer Electro Wizard Little Prince
Battle Ram
Arrows Valkyrie Battle Healer Electro Wizard
Battle Healer
Arrows Valkyrie Battle Ram Electro Wizard
Rune Giant
Electro Wizard Little Prince
Electro Wizard
Valkyrie Battle Ram Battle Healer Rune Giant
Little Prince
Valkyrie Rune Giant

Defense Synergies 0 9

Arrows
Valkyrie Battle Healer Little Prince
Suspicious Bush
Valkyrie
Arrows Battle Healer Electro Wizard Little Prince
Battle Ram
Battle Healer
Arrows Valkyrie Electro Wizard Little Prince
Rune Giant
Electro Wizard
Valkyrie Battle Healer Little Prince
Little Prince
Arrows Valkyrie Battle Healer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Valkyrie Battle Healer Electro Wizard
Valkyrie Electro Wizard
Valkyrie Electro Wizard
Arrows Valkyrie Battle Healer
Arrows Valkyrie Electro Wizard
Electro Wizard Arrows Little Prince
Arrows Valkyrie Battle Healer Electro Wizard
Valkyrie Battle Healer Electro Wizard Little Prince
Valkyrie Electro Wizard Arrows
Arrows Electro Wizard
Valkyrie Battle Healer Electro Wizard
Valkyrie Arrows Electro Wizard
Electro Wizard
Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows Valkyrie Battle Healer Electro Wizard Little Prince
Arrows Valkyrie Battle Healer Electro Wizard Little Prince
Electro Wizard
Valkyrie Arrows Battle Healer Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer Electro Wizard
Electro Wizard Arrows Valkyrie Battle Healer
Valkyrie Battle Healer Electro Wizard
Valkyrie Battle Healer Electro Wizard
Valkyrie Battle Healer
Arrows Electro Wizard
Valkyrie Battle Healer Electro Wizard
Valkyrie Battle Healer
Electro Wizard Valkyrie
Valkyrie
Arrows Valkyrie Electro Wizard
Valkyrie
Valkyrie
Electro Wizard Valkyrie Battle Healer Little Prince
Arrows Valkyrie Battle Healer Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie Little Prince
Arrows
Arrows
Arrows Valkyrie Little Prince
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard Little Prince
Electro Wizard
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Electro Wizard
Electro Wizard
Electro Wizard Little Prince

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