My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Demolisher Baby Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Baby Dragon
Zap
Goblin Barrel Goblin Giant
Barbarian Barrel
Tesla Barbarians Goblin Barrel
The Log
Barbarians Goblin Demolisher Goblin Barrel
Earthquake
Tesla Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Goblin Demolisher Goblin Barrel Baby Dragon
Fireball
Tesla Barbarians Goblin Barrel Baby Dragon
Poison
Barbarians
Lightning
Tesla Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Tesla Goblin Demolisher Baby Dragon Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Goblin Giant
Tesla
Barbarians
Goblin Demolisher
Goblin Barrel
Arrows Baby Dragon Goblin Giant
Baby Dragon
Goblin Barrel Goblin Giant
Goblin Giant
Arrows Goblin Barrel Baby Dragon The Log
The Log
Goblin Giant

Defense Synergies 1 5

Arrows
Tesla Barbarians
Tesla
The Log Arrows Baby Dragon
Barbarians
Arrows
Goblin Demolisher
Goblin Barrel
Baby Dragon
Tesla The Log
Goblin Giant
The Log
The Log
Tesla Baby Dragon Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon Goblin Giant The Log
Barbarians Tesla The Log
Tesla Barbarians
Tesla Barbarians
Arrows Barbarians The Log
Arrows The Log Tesla Baby Dragon
Tesla Arrows Baby Dragon
Arrows Tesla Barbarians Baby Dragon Goblin Giant The Log
Tesla Barbarians
Tesla Barbarians
Barbarians Arrows Tesla Baby Dragon Goblin Giant The Log
Arrows Tesla Baby Dragon
Tesla Barbarians The Log
Arrows Tesla Barbarians Baby Dragon The Log
Barbarians Tesla
Barbarians Tesla The Log
Tesla Barbarians Arrows
Arrows Tesla Barbarians Baby Dragon The Log
Arrows Baby Dragon The Log Tesla Barbarians
Barbarians Tesla
Arrows Tesla Barbarians Baby Dragon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla
Arrows Tesla Baby Dragon The Log
Barbarians Goblin Giant The Log
Tesla Barbarians Goblin Giant The Log
Barbarians Tesla Goblin Giant
Arrows Tesla Baby Dragon Goblin Giant
Tesla Barbarians Goblin Giant
Tesla Barbarians Goblin Giant
Barbarians Baby Dragon The Log
Tesla Barbarians Goblin Giant
Tesla Barbarians
Arrows Barbarians Goblin Giant The Log
Barbarians Tesla Goblin Giant
Tesla Barbarians Baby Dragon
Tesla Barbarians Baby Dragon Goblin Giant The Log
Arrows Tesla Barbarians Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Goblin Giant The Log
Arrows Barbarians The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Goblin Giant
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Arrows The Log
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Barbarians Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows The Log
Arrows
Arrows The Log
Barbarians
Arrows Baby Dragon
Arrows The Log
Baby Dragon
Arrows The Log Baby Dragon
Arrows
Baby Dragon The Log
Baby Dragon Goblin Giant The Log

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