My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Baby Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Dart Goblin Battle Ram Baby Dragon
Zap
Dart Goblin Battle Ram
Barbarian Barrel
Tesla Barbarians Dart Goblin Battle Ram
The Log
Barbarians Dart Goblin Battle Ram
Earthquake
Tesla Barbarians
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Battle Ram Baby Dragon
Fireball
Tesla Barbarians Dart Goblin Battle Ram Baby Dragon
Poison
Barbarians Dart Goblin
Lightning
Tesla Battle Ram Baby Dragon Monk
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Dart Goblin Tesla Battle Ram Baby Dragon Barbarians Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Dart Goblin Tesla

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram
Tesla
Barbarians
Dart Goblin
Battle Ram Baby Dragon The Log Monk
Battle Ram
The Log Arrows Dart Goblin Baby Dragon
Baby Dragon
Dart Goblin Battle Ram
The Log
Battle Ram Dart Goblin
Monk
Dart Goblin

Defense Synergies 1 8

Arrows
Tesla Barbarians Monk
Tesla
The Log Arrows Dart Goblin Baby Dragon
Barbarians
Arrows
Dart Goblin
Tesla Baby Dragon The Log
Battle Ram
Baby Dragon
Tesla Dart Goblin The Log
The Log
Tesla Dart Goblin Baby Dragon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Baby Dragon The Log
Barbarians Tesla Dart Goblin The Log Monk
Tesla Barbarians Dart Goblin
Tesla Barbarians Dart Goblin Monk
Arrows Barbarians The Log Monk
Arrows The Log Tesla Dart Goblin Baby Dragon
Tesla Dart Goblin Arrows Baby Dragon
Arrows Tesla Barbarians Dart Goblin Baby Dragon The Log Monk
Tesla Barbarians
Tesla Barbarians Dart Goblin
Barbarians Dart Goblin Arrows Tesla Baby Dragon The Log
Arrows Tesla Dart Goblin Baby Dragon
Tesla Barbarians The Log
Arrows Tesla Barbarians Dart Goblin Baby Dragon The Log
Barbarians Tesla
Barbarians Monk Tesla The Log
Tesla Barbarians Arrows
Arrows Tesla Barbarians Dart Goblin Baby Dragon The Log
Arrows Baby Dragon The Log Tesla Barbarians Dart Goblin
Barbarians Tesla Dart Goblin
Arrows Tesla Barbarians Dart Goblin Baby Dragon The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla
Arrows Tesla Baby Dragon The Log Monk
Barbarians The Log
Tesla Barbarians The Log Monk
Barbarians Tesla
Arrows Tesla Dart Goblin Baby Dragon Monk
Tesla Barbarians Dart Goblin
Tesla Barbarians
Barbarians Baby Dragon The Log Monk
Tesla Barbarians Dart Goblin
Tesla Barbarians Dart Goblin
Monk Arrows Barbarians The Log
Barbarians Tesla
Tesla Barbarians Dart Goblin Baby Dragon
Tesla Barbarians Dart Goblin Baby Dragon The Log Monk
Arrows Tesla Barbarians Dart Goblin Baby Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Baby Dragon The Log Monk
Arrows Monk Dart Goblin Baby Dragon The Log
Arrows Dart Goblin Baby Dragon The Log
Arrows Barbarians Dart Goblin The Log
Arrows Baby Dragon The Log
Arrows Dart Goblin Baby Dragon Monk
Arrows Dart Goblin Baby Dragon The Log
Arrows The Log Dart Goblin Baby Dragon
Arrows The Log Monk Dart Goblin
Monk Arrows Dart Goblin The Log
Monk Arrows Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Arrows Dart Goblin Baby Dragon Monk
Arrows Dart Goblin Baby Dragon The Log
Arrows Dart Goblin Baby Dragon The Log
Arrows Dart Goblin Baby Dragon The Log
Monk Arrows
Arrows Dart Goblin Baby Dragon The Log Monk
Arrows Dart Goblin Baby Dragon The Log Monk
Baby Dragon The Log Monk
Arrows
The Log Monk
Arrows Barbarians Baby Dragon The Log Monk
Arrows The Log Baby Dragon
Arrows The Log Dart Goblin Baby Dragon Monk
Arrows Baby Dragon The Log Monk
Arrows Dart Goblin Baby Dragon The Log
Arrows Dart Goblin Baby Dragon
Dart Goblin
Arrows Dart Goblin The Log
Arrows Monk
Arrows The Log Monk
Barbarians Dart Goblin
Arrows Dart Goblin Baby Dragon Monk
Arrows The Log
Dart Goblin Baby Dragon
Arrows The Log Dart Goblin Baby Dragon
Monk Arrows
Dart Goblin
Dart Goblin Baby Dragon The Log
Dart Goblin
Dart Goblin Baby Dragon The Log Monk
Dart Goblin Monk

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