My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Inferno Dragon Lava Hound Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Lava Hound Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Lava Hound
Giant Snowball
Barbarians Guards Inferno Dragon Lava Hound
Zap
Guards Inferno Dragon Lava Hound
Barbarian Barrel
Tesla Barbarians Guards
The Log
Barbarians Guards
Earthquake
Tesla Barbarians Guards
Arrows
Guards Lava Hound
Royal Delivery
Barbarians Guards Inferno Dragon Lava Hound
Fireball
Tesla Barbarians Inferno Dragon Lava Hound
Poison
Barbarians Guards Lava Hound
Lightning
Tesla Inferno Dragon Archer Queen
Rocket
Barbarians Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tesla Poison Inferno Dragon Barbarians Archer Queen Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tesla Poison

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound
Tesla
Barbarians
Guards
Lava Hound
Poison
Lava Hound
Inferno Dragon
Lava Hound
Lava Hound
Arrows Poison Inferno Dragon Guards Archer Queen
Archer Queen
Lava Hound

Defense Synergies 0 7

Arrows
Tesla Barbarians
Tesla
Arrows Guards Poison Inferno Dragon
Barbarians
Arrows
Guards
Tesla Poison Archer Queen
Poison
Tesla Guards
Inferno Dragon
Tesla
Lava Hound
Archer Queen
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Barbarians Inferno Dragon Tesla
Tesla Barbarians Inferno Dragon
Tesla Barbarians Inferno Dragon Guards
Arrows Barbarians Poison
Arrows Tesla Guards
Tesla Inferno Dragon Arrows Poison
Arrows Tesla Barbarians Poison
Tesla Barbarians Inferno Dragon Archer Queen
Guards Tesla Barbarians
Barbarians Guards Poison Arrows Tesla
Arrows Tesla Inferno Dragon Poison
Tesla Barbarians Guards
Arrows Tesla Barbarians Guards Poison
Barbarians Inferno Dragon Tesla
Barbarians Tesla Inferno Dragon
Tesla Barbarians Arrows Poison
Arrows Tesla Barbarians Guards
Arrows Poison Tesla Barbarians Guards Inferno Dragon
Barbarians Tesla Inferno Dragon
Arrows Tesla Barbarians Guards Poison
Tesla Guards Inferno Dragon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Tesla
Poison Arrows Tesla Inferno Dragon
Barbarians Guards
Guards Tesla Barbarians
Barbarians Tesla Guards Inferno Dragon
Arrows Poison Tesla
Guards Tesla Barbarians
Tesla Barbarians Inferno Dragon
Barbarians Poison Inferno Dragon
Tesla Barbarians Guards Inferno Dragon
Inferno Dragon Tesla Barbarians Guards
Arrows Barbarians Guards Poison Archer Queen
Barbarians Tesla Guards
Tesla Barbarians
Tesla Barbarians Guards Poison Inferno Dragon Archer Queen
Arrows Poison Tesla Barbarians Inferno Dragon Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards
Arrows Poison
Arrows Poison
Arrows Barbarians Guards Poison
Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Guards Poison
Poison Arrows
Poison Arrows Archer Queen
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Poison
Arrows Poison
Arrows Barbarians Poison
Arrows Poison
Inferno Dragon
Arrows Poison
Arrows Poison
Poison Arrows
Poison Arrows
Guards Poison
Poison Arrows
Arrows Poison
Arrows Poison
Barbarians Guards
Poison Arrows Archer Queen
Arrows
Poison
Arrows Poison
Arrows Poison Archer Queen
Archer Queen
Guards Poison Archer Queen
Poison Archer Queen
Poison Archer Queen
Inferno Dragon
Poison

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