My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Electro Dragon Lumberjack
Zap
Barbarian Barrel
Tesla Barbarians Electro Wizard Lumberjack
The Log
Barbarians Hog Rider Lumberjack
Earthquake
Tesla Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Electro Dragon Electro Wizard Lumberjack
Fireball
Tesla Barbarians Hog Rider Electro Dragon Electro Wizard Lumberjack
Poison
Barbarians Electro Dragon Electro Wizard
Lightning
Tesla Electro Dragon Electro Wizard Lumberjack
Rocket
Barbarians Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Hog Rider Electro Wizard Lumberjack Barbarians Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Hog Rider Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lumberjack Mega Knight
Tesla
Barbarians
Hog Rider
Hog Rider
Arrows Barbarians Electro Wizard Lumberjack Mega Knight
Electro Dragon
Mega Knight
Electro Wizard
Hog Rider Lumberjack Mega Knight
Lumberjack
Arrows Hog Rider Electro Wizard Mega Knight
Mega Knight
Arrows Hog Rider Electro Dragon Electro Wizard Lumberjack

Defense Synergies 1 8

Arrows
Mega Knight Tesla Barbarians Lumberjack
Tesla
Arrows Electro Wizard
Barbarians
Arrows
Hog Rider
Electro Dragon
Electro Wizard Lumberjack
Electro Wizard
Tesla Electro Dragon Lumberjack Mega Knight
Lumberjack
Arrows Electro Dragon Electro Wizard
Mega Knight
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Dragon Electro Wizard
Barbarians Lumberjack Tesla Electro Dragon Electro Wizard Mega Knight
Tesla Barbarians Lumberjack Mega Knight Electro Dragon Electro Wizard
Tesla Barbarians Lumberjack Electro Dragon Electro Wizard Mega Knight
Arrows Barbarians Lumberjack Mega Knight
Arrows Tesla Electro Dragon Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Arrows Electro Dragon
Arrows Tesla Barbarians Electro Dragon Electro Wizard Mega Knight
Tesla Barbarians Lumberjack
Tesla Barbarians Electro Wizard Lumberjack Mega Knight
Barbarians Electro Wizard Arrows Tesla Electro Dragon Lumberjack Mega Knight
Arrows Tesla Electro Dragon Electro Wizard
Tesla Barbarians Lumberjack Mega Knight Electro Dragon Electro Wizard
Mega Knight Arrows Tesla Barbarians Electro Dragon Electro Wizard Lumberjack
Barbarians Tesla Electro Wizard Lumberjack Mega Knight
Barbarians Tesla Electro Wizard Lumberjack Mega Knight
Tesla Barbarians Mega Knight Arrows Electro Dragon Electro Wizard Lumberjack
Arrows Tesla Mega Knight Barbarians Electro Dragon Electro Wizard Lumberjack
Arrows Tesla Barbarians Electro Dragon Electro Wizard Lumberjack Mega Knight
Barbarians Tesla Electro Wizard Lumberjack
Mega Knight Arrows Tesla Barbarians Electro Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Electro Dragon Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Electro Dragon Electro Wizard
Lumberjack Mega Knight Tesla Barbarians Electro Wizard
Barbarians Tesla Lumberjack Mega Knight
Arrows Tesla Electro Dragon Electro Wizard
Tesla Barbarians Electro Wizard Lumberjack
Mega Knight Tesla Barbarians Lumberjack
Electro Dragon Electro Wizard Mega Knight Barbarians
Tesla Barbarians
Mega Knight Tesla Barbarians Electro Dragon Lumberjack
Mega Knight Arrows Barbarians Electro Wizard
Barbarians Mega Knight Tesla Lumberjack
Tesla Barbarians Electro Dragon Mega Knight
Tesla Barbarians Electro Dragon Electro Wizard Lumberjack
Arrows Mega Knight Tesla Barbarians Electro Dragon Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Barbarians
Arrows Mega Knight
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon Electro Wizard Lumberjack
Arrows Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Arrows Electro Dragon Electro Wizard Mega Knight
Arrows Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Barbarians Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon Electro Wizard
Arrows Electro Dragon Mega Knight
Arrows
Arrows Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon Electro Wizard
Mega Knight
Arrows
Electro Wizard Barbarians Electro Dragon
Arrows Electro Dragon Electro Wizard
Arrows
Electro Dragon Electro Wizard Lumberjack Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Mega Knight
Electro Dragon Mega Knight

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