My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Tesla Bomb Tower Inferno Tower Skeleton Army Ice Wizard
The Log
Skeleton Army
Earthquake
Tesla Bomb Tower Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Ice Wizard
Fireball
Tesla Bomb Tower Inferno Tower Skeleton Army Ice Wizard
Poison
Bomb Tower Inferno Tower Skeleton Army Ice Wizard
Lightning
Tesla Bomb Tower Inferno Tower Ice Wizard
Rocket
Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Ice Wizard Tesla Bomb Tower Golden Knight Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Ice Wizard Tesla

Attack Synergies 0 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Tesla
Bomb Tower
Inferno Tower
Rocket
Skeleton Army
Ice Wizard
Golden Knight

Defense Synergies 1 12

Arrows
Tesla Bomb Tower Inferno Tower Ice Wizard Golden Knight
Tesla
Arrows Inferno Tower Skeleton Army
Bomb Tower
Arrows Skeleton Army Ice Wizard
Inferno Tower
Skeleton Army Arrows Tesla Ice Wizard
Rocket
Skeleton Army
Inferno Tower Tesla Bomb Tower Ice Wizard
Ice Wizard
Arrows Bomb Tower Inferno Tower Skeleton Army Golden Knight
Golden Knight
Arrows Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Inferno Tower Golden Knight
Bomb Tower Inferno Tower Skeleton Army Tesla Ice Wizard
Tesla Bomb Tower Inferno Tower Rocket Skeleton Army Ice Wizard
Tesla Bomb Tower Inferno Tower Skeleton Army Ice Wizard
Arrows Bomb Tower Rocket Skeleton Army
Arrows Skeleton Army Tesla Bomb Tower Ice Wizard
Tesla Inferno Tower Rocket Arrows Bomb Tower Ice Wizard
Rocket Arrows Tesla Bomb Tower Inferno Tower Golden Knight
Tesla Inferno Tower Bomb Tower Skeleton Army Ice Wizard
Skeleton Army Tesla Inferno Tower Ice Wizard
Skeleton Army Ice Wizard Arrows Tesla Bomb Tower
Arrows Tesla Inferno Tower Ice Wizard
Tesla Bomb Tower Inferno Tower Skeleton Army Rocket Ice Wizard
Bomb Tower Rocket Skeleton Army Arrows Tesla Golden Knight
Inferno Tower Skeleton Army Tesla Bomb Tower
Bomb Tower Inferno Tower Rocket Skeleton Army Tesla
Tesla Bomb Tower Arrows Inferno Tower Skeleton Army
Arrows Tesla Bomb Tower Skeleton Army Ice Wizard Golden Knight
Arrows Bomb Tower Tesla Ice Wizard
Tesla Bomb Tower Inferno Tower
Skeleton Army Arrows Tesla Bomb Tower
Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Inferno Tower
Arrows Tesla Bomb Tower Rocket
Skeleton Army Bomb Tower Inferno Tower Rocket Golden Knight
Rocket Skeleton Army Tesla Inferno Tower
Inferno Tower Tesla Skeleton Army
Arrows Rocket Tesla Bomb Tower Ice Wizard
Rocket Skeleton Army Tesla Bomb Tower Inferno Tower Ice Wizard
Inferno Tower Tesla Bomb Tower Skeleton Army
Rocket Bomb Tower Inferno Tower Skeleton Army
Inferno Tower Tesla Skeleton Army
Tesla Bomb Tower Inferno Tower Golden Knight
Rocket Skeleton Army Arrows
Rocket Skeleton Army Tesla Bomb Tower Inferno Tower Golden Knight
Tesla Bomb Tower Skeleton Army
Tesla Inferno Tower Skeleton Army Bomb Tower Rocket Golden Knight
Arrows Tesla Bomb Tower Inferno Tower Ice Wizard Golden Knight
Arrows Bomb Tower Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Golden Knight
Arrows Ice Wizard Golden Knight
Rocket Arrows
Arrows Rocket
Rocket Arrows
Arrows Rocket Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Golden Knight
Rocket
Rocket Arrows Golden Knight
Arrows Rocket
Rocket Golden Knight
Arrows Rocket
Arrows
Rocket Arrows Golden Knight
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows
Rocket Arrows Golden Knight
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Wizard
Arrows Ice Wizard Golden Knight
Arrows Golden Knight
Rocket Arrows Golden Knight
Arrows Ice Wizard
Rocket
Arrows Rocket
Rocket Arrows
Rocket Arrows
Rocket Skeleton Army
Rocket Arrows Ice Wizard
Arrows
Rocket
Arrows
Rocket Arrows
Rocket Golden Knight
Rocket
Rocket Golden Knight
Rocket

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