My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Dart Goblin Hog Rider Inferno Dragon
Zap
Dart Goblin Inferno Dragon
Barbarian Barrel
Tesla Dart Goblin
The Log
Dart Goblin Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Hog Rider Inferno Dragon
Fireball
Tesla Dart Goblin Hog Rider Inferno Dragon
Poison
Dart Goblin
Lightning
Tesla Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Dart Goblin Tesla Hog Rider Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Dart Goblin Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Tesla
Dart Goblin
Hog Rider The Log Mega Knight
Hog Rider
Arrows The Log Dart Goblin Mega Knight Golden Knight
The Log
Hog Rider Dart Goblin Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Dart Goblin Hog Rider The Log
Golden Knight
Hog Rider

Defense Synergies 2 12

Arrows
Mega Knight Tesla Golden Knight
Tesla
The Log Arrows Dart Goblin Inferno Dragon
Dart Goblin
Tesla The Log Inferno Dragon Mega Knight Golden Knight
Hog Rider
The Log
Tesla Dart Goblin Inferno Dragon Mega Knight Golden Knight
Inferno Dragon
Tesla Dart Goblin The Log Mega Knight
Mega Knight
Arrows Dart Goblin The Log Inferno Dragon
Golden Knight
Arrows Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin The Log Golden Knight
Inferno Dragon Tesla Dart Goblin The Log Mega Knight
Tesla Mega Knight Dart Goblin Inferno Dragon
Tesla Inferno Dragon Dart Goblin Mega Knight
Arrows The Log Mega Knight
Arrows The Log Tesla Dart Goblin Mega Knight
Tesla Dart Goblin Inferno Dragon Arrows
Arrows Tesla Dart Goblin The Log Mega Knight Golden Knight
Tesla Inferno Dragon
Tesla Dart Goblin Mega Knight
Dart Goblin Arrows Tesla The Log Mega Knight
Arrows Tesla Inferno Dragon Dart Goblin
Tesla Mega Knight The Log
Mega Knight Arrows Tesla Dart Goblin The Log Golden Knight
Inferno Dragon Tesla Mega Knight
Tesla The Log Inferno Dragon Mega Knight
Tesla Mega Knight Arrows
Arrows Tesla Mega Knight Dart Goblin The Log Golden Knight
Arrows The Log Tesla Dart Goblin Inferno Dragon Mega Knight
Tesla Dart Goblin Inferno Dragon
Mega Knight Arrows Tesla Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Arrows Tesla The Log Inferno Dragon Mega Knight
Mega Knight The Log Golden Knight
Mega Knight Tesla The Log
Tesla Inferno Dragon Mega Knight
Arrows Tesla Dart Goblin
Tesla Dart Goblin
Mega Knight Tesla Inferno Dragon
Mega Knight The Log Inferno Dragon
Tesla Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Tesla Dart Goblin Golden Knight
Mega Knight Arrows The Log
Mega Knight Tesla Golden Knight
Tesla Dart Goblin Mega Knight
Tesla Dart Goblin The Log Inferno Dragon Golden Knight
Arrows Mega Knight Tesla Dart Goblin The Log Inferno Dragon Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log Golden Knight
Arrows Dart Goblin The Log Golden Knight
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows The Log Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin Golden Knight
Arrows Dart Goblin The Log Golden Knight
Arrows Dart Goblin
Dart Goblin The Log Golden Knight
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Golden Knight
Arrows Dart Goblin The Log Mega Knight
Arrows
Arrows Dart Goblin The Log Mega Knight
Arrows Dart Goblin The Log Mega Knight Golden Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log Dart Goblin Golden Knight
Arrows The Log Mega Knight Golden Knight
Arrows Dart Goblin The Log Golden Knight
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Dart Goblin
Arrows Dart Goblin
Arrows The Log
Dart Goblin Mega Knight
Arrows The Log Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin The Log Golden Knight
Dart Goblin
Dart Goblin The Log Mega Knight Golden Knight

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