My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Dart Goblin Skeleton Army Ram Rider
Zap
Dart Goblin Skeleton Army Ram Rider
Barbarian Barrel
Tesla Dart Goblin Skeleton Army Electro Wizard
The Log
Dart Goblin Mini P.E.K.K.A Skeleton Army Ram Rider
Earthquake
Tesla Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Mini P.E.K.K.A Skeleton Army Electro Wizard Ram Rider
Fireball
Tesla Dart Goblin Skeleton Army Electro Wizard Ram Rider
Poison
Dart Goblin Skeleton Army Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Skeleton Army Tesla Mini P.E.K.K.A Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Skeleton Army Tesla

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Ram Rider Mega Knight
Tesla
Dart Goblin
Ram Rider Mega Knight
Mini P.E.K.K.A
Arrows Electro Wizard Ram Rider Mega Knight
Skeleton Army
Electro Wizard
Mini P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Arrows Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Arrows Dart Goblin Mini P.E.K.K.A Electro Wizard Ram Rider

Defense Synergies 2 16

Arrows
Mega Knight Tesla Mini P.E.K.K.A
Tesla
Arrows Dart Goblin Mini P.E.K.K.A Skeleton Army Electro Wizard
Dart Goblin
Tesla Mini P.E.K.K.A Skeleton Army Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Tesla Dart Goblin Skeleton Army Ram Rider
Skeleton Army
Tesla Dart Goblin Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Tesla Dart Goblin Skeleton Army Ram Rider Mega Knight
Ram Rider
Dart Goblin Mini P.E.K.K.A Electro Wizard
Mega Knight
Arrows Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Tesla Dart Goblin Electro Wizard Ram Rider Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight Dart Goblin Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Dart Goblin Electro Wizard Ram Rider Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Tesla Dart Goblin Electro Wizard Mega Knight
Tesla Dart Goblin Electro Wizard Ram Rider Arrows
Arrows Tesla Dart Goblin Electro Wizard Ram Rider Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Tesla Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Dart Goblin Skeleton Army Electro Wizard Arrows Tesla Ram Rider Mega Knight
Arrows Tesla Dart Goblin Electro Wizard Ram Rider
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard Ram Rider
Skeleton Army Mega Knight Arrows Tesla Dart Goblin Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Tesla Electro Wizard Ram Rider Mega Knight
Skeleton Army Tesla Mini P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Tesla Mega Knight Arrows Mini P.E.K.K.A Skeleton Army Electro Wizard
Arrows Tesla Mega Knight Dart Goblin Skeleton Army Electro Wizard Ram Rider
Arrows Tesla Dart Goblin Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Tesla Dart Goblin Electro Wizard Ram Rider
Skeleton Army Mega Knight Arrows Tesla Dart Goblin Mini P.E.K.K.A Electro Wizard
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla Electro Wizard Ram Rider
Tesla Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight
Arrows Tesla Dart Goblin Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Tesla Dart Goblin Electro Wizard Ram Rider
Mini P.E.K.K.A Mega Knight Tesla Skeleton Army
Electro Wizard Mega Knight Mini P.E.K.K.A Skeleton Army
Tesla Dart Goblin Skeleton Army
Mega Knight Tesla Dart Goblin Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla Ram Rider
Tesla Dart Goblin Skeleton Army Mega Knight
Tesla Skeleton Army Electro Wizard Dart Goblin Mini P.E.K.K.A
Arrows Mega Knight Tesla Dart Goblin Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Mini P.E.K.K.A Electro Wizard
Arrows Dart Goblin Electro Wizard Ram Rider
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Dart Goblin Electro Wizard Ram Rider
Arrows Ram Rider Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Dart Goblin Skeleton Army
Arrows Dart Goblin Electro Wizard Ram Rider
Arrows
Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Mega Knight

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