My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Tesla Dart Goblin Wizard
The Log
Dart Goblin Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Tesla Dart Goblin Wizard
Poison
Dart Goblin Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Tesla Mini P.E.K.K.A Freeze Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Dart Goblin Tesla Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Freeze
Tesla
Dart Goblin
P.E.K.K.A
Mini P.E.K.K.A
Arrows Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Rocket
Freeze
Arrows
P.E.K.K.A
Arrows Dart Goblin Wizard

Defense Synergies 0 12

Arrows
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla
Arrows Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin
Tesla Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Arrows Tesla Dart Goblin Wizard Freeze
Wizard
Tesla Mini P.E.K.K.A Freeze P.E.K.K.A
Rocket
Freeze
Mini P.E.K.K.A Wizard
P.E.K.K.A
Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Dart Goblin Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Dart Goblin
Tesla Mini P.E.K.K.A Rocket P.E.K.K.A Dart Goblin Freeze
Tesla Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Arrows Mini P.E.K.K.A Rocket P.E.K.K.A
Arrows Freeze Tesla Dart Goblin
Tesla Dart Goblin Rocket Arrows Wizard Freeze
Rocket Arrows Tesla Dart Goblin P.E.K.K.A
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla Dart Goblin Mini P.E.K.K.A
Dart Goblin Arrows Tesla Wizard Freeze
Arrows Tesla Dart Goblin Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Wizard Rocket Freeze
Wizard Rocket Arrows Tesla Dart Goblin Mini P.E.K.K.A Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tesla
Rocket Tesla Mini P.E.K.K.A Freeze P.E.K.K.A
Tesla Wizard Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Tesla Dart Goblin Wizard
Arrows Wizard Freeze Tesla Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Tesla Dart Goblin
Wizard Arrows Tesla Dart Goblin Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla P.E.K.K.A
Arrows Tesla Mini P.E.K.K.A Wizard Rocket
P.E.K.K.A Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A
Arrows Wizard Rocket Tesla Dart Goblin Freeze
Mini P.E.K.K.A Rocket P.E.K.K.A Tesla Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Tesla
Rocket Freeze P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin Mini P.E.K.K.A
Rocket P.E.K.K.A Arrows
Mini P.E.K.K.A Rocket P.E.K.K.A Tesla Wizard
Wizard Tesla Dart Goblin
Tesla Dart Goblin Mini P.E.K.K.A Rocket Freeze P.E.K.K.A
Arrows Tesla Dart Goblin Mini P.E.K.K.A Wizard Freeze P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket Freeze
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket Freeze
Wizard Rocket Arrows
Arrows Wizard Dart Goblin Rocket Freeze
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Freeze
Arrows Dart Goblin Wizard
Rocket Mini P.E.K.K.A
Rocket Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Rocket
Rocket Dart Goblin
Arrows Dart Goblin Rocket Freeze
Arrows Dart Goblin
Rocket Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Rocket
Arrows Rocket Freeze
Mini P.E.K.K.A Rocket
Rocket Arrows Dart Goblin Mini P.E.K.K.A Wizard
Rocket Arrows Dart Goblin Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Freeze Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Rocket Arrows Dart Goblin
Arrows Dart Goblin Wizard
Rocket Dart Goblin Wizard Freeze
Mini P.E.K.K.A
Arrows Dart Goblin Wizard Rocket
Rocket Arrows Freeze
P.E.K.K.A
Rocket Arrows Wizard
Dart Goblin Rocket Freeze
Rocket Arrows Dart Goblin Wizard
Freeze
Arrows
Dart Goblin Mini P.E.K.K.A Wizard Rocket
Arrows Dart Goblin Wizard
Rocket Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Rocket Freeze
Dart Goblin Rocket
Dart Goblin Rocket Freeze
P.E.K.K.A
Dart Goblin Wizard Rocket

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