My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Demolisher Giant Witch Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Giant
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Tesla Witch Ice Wizard Royal Ghost
The Log
Goblin Demolisher Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Goblin Demolisher Witch Ice Wizard Royal Ghost
Fireball
Tesla Witch Ice Wizard
Poison
Witch Ice Wizard
Lightning
Tesla Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Goblin Demolisher Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Ice Wizard Royal Ghost Tesla Goblin Demolisher Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Earthquake Ice Wizard Royal Ghost

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Earthquake
Tesla
Earthquake
Giant Arrows
Goblin Demolisher
Giant Royal Ghost
Giant
Arrows Earthquake Goblin Demolisher Witch Ice Wizard Royal Ghost
Witch
Giant Royal Ghost
Ice Wizard
Giant
Royal Ghost
Goblin Demolisher Giant Witch

Defense Synergies 0 6

Arrows
Tesla Ice Wizard
Tesla
Arrows Earthquake
Earthquake
Tesla Ice Wizard
Goblin Demolisher
Giant
Witch
Ice Wizard Royal Ghost
Ice Wizard
Arrows Earthquake Witch
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Goblin Demolisher
Tesla Witch Ice Wizard
Tesla Witch Ice Wizard
Tesla Witch Ice Wizard
Arrows Earthquake Goblin Demolisher
Arrows Tesla Earthquake Goblin Demolisher Ice Wizard Royal Ghost
Tesla Arrows Witch Ice Wizard
Earthquake Arrows Tesla
Tesla Witch Ice Wizard
Tesla Ice Wizard Royal Ghost
Witch Ice Wizard Arrows Tesla Earthquake Goblin Demolisher Royal Ghost
Arrows Tesla Witch Ice Wizard
Tesla Earthquake Witch Ice Wizard
Arrows Tesla Earthquake Goblin Demolisher Witch Royal Ghost
Tesla
Tesla
Tesla Arrows Witch
Arrows Tesla Goblin Demolisher Witch Ice Wizard Royal Ghost
Arrows Earthquake Witch Tesla Goblin Demolisher Ice Wizard Royal Ghost
Tesla
Goblin Demolisher Royal Ghost Arrows Tesla Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch Royal Ghost
Arrows Tesla Royal Ghost
Witch
Tesla
Tesla Witch
Arrows Tesla Goblin Demolisher Witch Ice Wizard
Tesla Witch Ice Wizard
Tesla
Witch
Witch Tesla
Tesla Witch
Arrows
Tesla Witch
Tesla Goblin Demolisher Witch
Tesla Witch
Arrows Tesla Earthquake Witch Ice Wizard Royal Ghost
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Royal Ghost
Arrows Ice Wizard Royal Ghost
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake Goblin Demolisher
Arrows Witch Ice Wizard
Arrows Earthquake Goblin Demolisher Witch
Arrows Earthquake Goblin Demolisher Ice Wizard
Arrows
Arrows Earthquake
Arrows
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Goblin Demolisher Witch
Earthquake Arrows Goblin Demolisher
Arrows Earthquake
Arrows Earthquake Goblin Demolisher
Arrows Earthquake Goblin Demolisher Witch
Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake Goblin Demolisher Witch Ice Wizard
Witch
Arrows Earthquake Witch Ice Wizard Royal Ghost
Arrows Witch
Arrows
Arrows Witch Ice Wizard
Witch
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Witch
Arrows Witch Ice Wizard
Arrows
Arrows Earthquake
Arrows
Witch
Witch
Witch Royal Ghost

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