My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Valkyrie Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Musketeer Hog Rider Lumberjack
Zap
Dark Prince
Barbarian Barrel
Tesla Musketeer Valkyrie Dark Prince Lumberjack
The Log
Musketeer Hog Rider Dark Prince Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Musketeer Valkyrie Hog Rider Dark Prince Lumberjack
Fireball
Tesla Musketeer Hog Rider Lumberjack
Poison
Musketeer
Lightning
Tesla Musketeer Valkyrie Dark Prince Lumberjack
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Tesla Musketeer Valkyrie Hog Rider Dark Prince Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Earthquake Tesla Musketeer

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Earthquake Dark Prince Lumberjack
Tesla
Earthquake
Hog Rider Arrows Dark Prince
Musketeer
Valkyrie Hog Rider Dark Prince Lumberjack
Valkyrie
Musketeer Hog Rider Lumberjack Dark Prince
Hog Rider
Arrows Earthquake Musketeer Valkyrie Dark Prince Lumberjack
Dark Prince
Arrows Earthquake Musketeer Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Arrows Musketeer Hog Rider Dark Prince

Defense Synergies 3 9

Arrows
Tesla Valkyrie Dark Prince Lumberjack
Tesla
Musketeer Arrows Earthquake Valkyrie Dark Prince
Earthquake
Tesla
Musketeer
Tesla Valkyrie Lumberjack Dark Prince
Valkyrie
Musketeer Arrows Tesla Lumberjack
Hog Rider
Dark Prince
Arrows Tesla Musketeer
Lumberjack
Musketeer Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Musketeer Valkyrie
Lumberjack Tesla Musketeer Valkyrie Dark Prince
Tesla Lumberjack Musketeer Valkyrie Dark Prince
Tesla Lumberjack Musketeer Valkyrie Dark Prince
Arrows Earthquake Valkyrie Dark Prince Lumberjack
Arrows Tesla Earthquake Musketeer Valkyrie Dark Prince Lumberjack
Tesla Musketeer Arrows
Earthquake Arrows Tesla Musketeer Valkyrie
Tesla Musketeer Lumberjack
Tesla Musketeer Valkyrie Dark Prince Lumberjack
Valkyrie Arrows Tesla Earthquake Musketeer Dark Prince Lumberjack
Arrows Tesla Musketeer
Tesla Lumberjack Earthquake Musketeer Valkyrie Dark Prince
Valkyrie Arrows Tesla Earthquake Dark Prince Lumberjack
Tesla Lumberjack
Tesla Lumberjack
Tesla Arrows Musketeer Valkyrie Dark Prince Lumberjack
Arrows Tesla Musketeer Valkyrie Dark Prince Lumberjack
Arrows Earthquake Valkyrie Tesla Musketeer Dark Prince Lumberjack
Tesla Musketeer Lumberjack
Valkyrie Dark Prince Arrows Tesla Earthquake Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Tesla Dark Prince
Arrows Tesla Musketeer Valkyrie Lumberjack
Lumberjack Musketeer Valkyrie Dark Prince
Valkyrie Dark Prince Lumberjack Tesla Musketeer
Tesla Musketeer Valkyrie Dark Prince Lumberjack
Arrows Tesla Musketeer
Dark Prince Tesla Musketeer Valkyrie Lumberjack
Tesla Valkyrie Dark Prince Lumberjack
Valkyrie Dark Prince
Tesla Musketeer
Tesla Musketeer Valkyrie Dark Prince Lumberjack
Arrows Valkyrie Dark Prince
Dark Prince Tesla Valkyrie Lumberjack
Tesla Musketeer Valkyrie
Tesla Musketeer Valkyrie Dark Prince Lumberjack
Arrows Valkyrie Tesla Earthquake Musketeer Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer Valkyrie
Arrows Musketeer
Earthquake Arrows
Earthquake Arrows Musketeer Valkyrie Dark Prince
Arrows Earthquake Valkyrie Dark Prince
Arrows Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake
Arrows
Musketeer Lumberjack
Arrows Earthquake Musketeer Valkyrie Dark Prince
Arrows Musketeer
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake
Arrows Earthquake Musketeer Dark Prince
Arrows Earthquake Valkyrie
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Valkyrie Dark Prince
Arrows Earthquake Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Earthquake Musketeer
Arrows
Arrows Earthquake
Earthquake Musketeer Dark Prince
Arrows Musketeer
Arrows
Musketeer Valkyrie Dark Prince Lumberjack
Arrows Earthquake Musketeer
Arrows
Musketeer Dark Prince
Musketeer
Musketeer
Musketeer Dark Prince

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