My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Balloon
Giant Snowball
Guards Witch Balloon
Zap
Guards Dark Prince Witch Balloon
Barbarian Barrel
Tesla Guards Dark Prince Witch
The Log
Guards Dark Prince Witch
Earthquake
Tesla Guards Witch
Arrows
Guards Witch
Royal Delivery
Guards Dark Prince Witch Balloon P.E.K.K.A
Fireball
Tesla Witch Balloon
Poison
Guards Witch Balloon
Lightning
Tesla Dark Prince Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tesla Fireball Dark Prince Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tesla Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon P.E.K.K.A Dark Prince
Tesla
Fireball
Arrows Dark Prince
Guards
Dark Prince
Arrows Fireball Witch Balloon
Witch
Dark Prince P.E.K.K.A
Balloon
Arrows Dark Prince
P.E.K.K.A
Arrows Witch

Defense Synergies 0 10

Arrows
Tesla Fireball Dark Prince P.E.K.K.A
Tesla
Arrows Fireball Guards Dark Prince
Fireball
Arrows Tesla Dark Prince
Guards
Tesla Witch
Dark Prince
Arrows Tesla Fireball Witch
Witch
Guards Dark Prince
Balloon
P.E.K.K.A
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
P.E.K.K.A Tesla Dark Prince Witch
Tesla Witch P.E.K.K.A Dark Prince
Tesla Witch P.E.K.K.A Guards Dark Prince
Arrows Fireball Dark Prince P.E.K.K.A
Arrows Fireball Tesla Guards Dark Prince
Tesla Arrows Fireball Witch
Arrows Tesla Fireball P.E.K.K.A
Tesla Witch P.E.K.K.A
Guards Tesla Dark Prince
Guards Witch Arrows Tesla Fireball Dark Prince
Arrows Tesla Fireball Witch
Tesla P.E.K.K.A Fireball Guards Dark Prince Witch
Fireball Arrows Tesla Guards Dark Prince Witch P.E.K.K.A
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A
Tesla Arrows Fireball Dark Prince Witch P.E.K.K.A
Arrows Tesla Fireball Guards Dark Prince Witch
Arrows Witch Tesla Fireball Guards Dark Prince
P.E.K.K.A Tesla
Dark Prince Arrows Tesla Fireball Guards Witch P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Dark Prince Witch P.E.K.K.A
Fireball Arrows Tesla
Guards P.E.K.K.A Dark Prince Witch
Guards Dark Prince P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Guards Dark Prince Witch
Arrows Fireball Tesla Witch
Guards Dark Prince P.E.K.K.A Tesla Fireball Witch
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Fireball Dark Prince Witch
Witch P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards Dark Prince Witch
P.E.K.K.A Arrows Fireball Guards Dark Prince
Dark Prince P.E.K.K.A Tesla Fireball Guards Witch
Tesla Fireball Witch
Tesla Guards Witch Fireball Dark Prince P.E.K.K.A
Arrows Tesla Fireball Dark Prince Witch P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards Dark Prince
Fireball Arrows Dark Prince
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Guards
Arrows Fireball Dark Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Guards Witch
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Guards Dark Prince Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Dark Prince
Arrows Fireball
Arrows Fireball
Dark Prince P.E.K.K.A
Fireball Guards Witch
Fireball Witch
Fireball Dark Prince Witch
P.E.K.K.A
Fireball

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