My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Tesla Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Tesla Battle Ram Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Night Witch
Giant Snowball
Bats Skeleton Dragons Battle Ram Lumberjack Night Witch
Zap
Bats Battle Ram Night Witch
Barbarian Barrel
Tesla Battle Ram Lumberjack Night Witch
The Log
Battle Ram Lumberjack
Earthquake
Tesla
Arrows
Bats Skeleton Dragons Night Witch
Royal Delivery
Bats Skeleton Dragons Battle Ram Lumberjack Night Witch
Fireball
Skeleton Dragons Tesla Battle Ram Lumberjack Night Witch
Poison
Bats Skeleton Dragons Night Witch
Lightning
Skeleton Dragons Tesla Battle Ram Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Dragons Tesla Fireball Battle Ram Lumberjack Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Skeleton Dragons Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Dragons Battle Ram Lumberjack
Arrows
Fireball Battle Ram Lumberjack Night Witch
Skeleton Dragons
Bats Lumberjack
Tesla
Fireball
Arrows Battle Ram
Battle Ram
Bats Arrows Fireball Lumberjack
Lumberjack
Bats Arrows Skeleton Dragons Battle Ram Night Witch
Night Witch
Arrows Lumberjack

Defense Synergies 0 12

Bats
Tesla Lumberjack
Arrows
Tesla Fireball Lumberjack
Skeleton Dragons
Tesla Fireball Lumberjack Night Witch
Tesla
Bats Arrows Skeleton Dragons Fireball Night Witch
Fireball
Arrows Skeleton Dragons Tesla Lumberjack
Battle Ram
Lumberjack
Bats Arrows Skeleton Dragons Fireball
Night Witch
Skeleton Dragons Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tesla Fireball
Lumberjack Bats Skeleton Dragons Tesla Night Witch
Tesla Lumberjack Bats Skeleton Dragons Night Witch
Tesla Lumberjack Night Witch Bats Skeleton Dragons
Arrows Fireball Lumberjack
Arrows Fireball Bats Skeleton Dragons Tesla Lumberjack Night Witch
Bats Skeleton Dragons Tesla Arrows Fireball Night Witch
Arrows Skeleton Dragons Tesla Fireball
Tesla Lumberjack Night Witch
Tesla Lumberjack Night Witch
Bats Skeleton Dragons Arrows Tesla Fireball Lumberjack Night Witch
Arrows Skeleton Dragons Tesla Bats Fireball Night Witch
Tesla Lumberjack Night Witch Bats Skeleton Dragons Fireball
Fireball Bats Arrows Skeleton Dragons Tesla Lumberjack Night Witch
Tesla Lumberjack
Tesla Fireball Lumberjack
Tesla Bats Arrows Skeleton Dragons Fireball Lumberjack Night Witch
Arrows Tesla Fireball Bats Skeleton Dragons Lumberjack Night Witch
Arrows Bats Skeleton Dragons Tesla Fireball Lumberjack
Tesla Lumberjack
Skeleton Dragons Bats Arrows Tesla Fireball Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Fireball
Fireball Arrows Skeleton Dragons Tesla Lumberjack
Lumberjack Bats
Lumberjack Bats Tesla Fireball Night Witch
Tesla Lumberjack Night Witch
Arrows Skeleton Dragons Fireball Bats Tesla
Bats Tesla Fireball Lumberjack Night Witch
Tesla Lumberjack
Bats Skeleton Dragons Fireball
Skeleton Dragons Tesla
Bats Tesla Lumberjack
Arrows Fireball
Tesla Fireball Lumberjack Night Witch
Skeleton Dragons Tesla Fireball
Tesla Bats Skeleton Dragons Fireball Lumberjack Night Witch
Bats Arrows Skeleton Dragons Tesla Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Skeleton Dragons
Arrows Fireball Skeleton Dragons
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Fireball Arrows Skeleton Dragons
Arrows Skeleton Dragons Fireball Bats
Arrows Skeleton Dragons
Arrows Fireball Skeleton Dragons
Arrows Fireball Skeleton Dragons
Bats Fireball Lumberjack Night Witch
Arrows Skeleton Dragons Fireball
Fireball Arrows Skeleton Dragons
Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball
Bats Skeleton Dragons Night Witch
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Skeleton Dragons Fireball Night Witch
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball Skeleton Dragons
Fireball Arrows Skeleton Dragons
Fireball Arrows Skeleton Dragons
Bats Arrows Skeleton Dragons Fireball Night Witch
Bats Skeleton Dragons Fireball
Fireball Night Witch
Arrows Skeleton Dragons Fireball Night Witch
Arrows Skeleton Dragons Fireball
Arrows Fireball
Bats Fireball Night Witch
Fireball Arrows Skeleton Dragons
Arrows Fireball
Fireball Skeleton Dragons Lumberjack
Arrows Skeleton Dragons Fireball
Arrows Fireball
Skeleton Dragons
Bats Skeleton Dragons Fireball
Bats Skeleton Dragons Fireball
Fireball

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