My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Tesla Wizard
The Log
Ram Rider
Earthquake
Tesla
Arrows
Royal Delivery
Wizard P.E.K.K.A Ram Rider
Fireball
Tesla Wizard Ram Rider
Poison
Wizard
Lightning
Tesla Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tesla Fireball Wizard Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Tesla Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Ram Rider Mega Knight
Tesla
Fireball
Arrows Ram Rider Mega Knight
Wizard
Rage P.E.K.K.A Ram Rider Mega Knight
Rage
Wizard
P.E.K.K.A
Arrows Wizard Ram Rider
Ram Rider
Arrows Fireball Wizard P.E.K.K.A Mega Knight
Mega Knight
Arrows Fireball Wizard Ram Rider

Defense Synergies 1 9

Arrows
Mega Knight Tesla Fireball P.E.K.K.A
Tesla
Arrows Fireball Wizard
Fireball
Arrows Tesla Ram Rider Mega Knight
Wizard
Tesla P.E.K.K.A Mega Knight
Rage
P.E.K.K.A
Arrows Wizard
Ram Rider
Fireball
Mega Knight
Arrows Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Ram Rider
P.E.K.K.A Tesla Ram Rider Mega Knight
Tesla P.E.K.K.A Ram Rider Mega Knight
Tesla P.E.K.K.A Ram Rider Mega Knight
Arrows Fireball P.E.K.K.A Mega Knight
Arrows Fireball Tesla Mega Knight
Tesla Ram Rider Arrows Fireball Wizard
Arrows Tesla Fireball P.E.K.K.A Ram Rider Mega Knight
Tesla P.E.K.K.A
Tesla Mega Knight
Arrows Tesla Fireball Wizard Ram Rider Mega Knight
Arrows Tesla Fireball Wizard Ram Rider
Tesla P.E.K.K.A Mega Knight Fireball Wizard Ram Rider
Fireball Wizard Mega Knight Arrows Tesla P.E.K.K.A
P.E.K.K.A Tesla Ram Rider Mega Knight
Tesla Fireball P.E.K.K.A Ram Rider Mega Knight
Tesla Wizard Mega Knight Arrows Fireball P.E.K.K.A
Arrows Tesla Fireball Mega Knight Wizard Ram Rider
Arrows Wizard Tesla Fireball Ram Rider Mega Knight
P.E.K.K.A Tesla Ram Rider
Wizard Mega Knight Arrows Tesla Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball P.E.K.K.A
Fireball Arrows Tesla Wizard Mega Knight
P.E.K.K.A Mega Knight Ram Rider
P.E.K.K.A Mega Knight Tesla Fireball Ram Rider
P.E.K.K.A Tesla Ram Rider Mega Knight
Arrows Fireball Wizard Tesla Ram Rider
P.E.K.K.A Tesla Fireball Ram Rider
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Arrows Fireball
P.E.K.K.A Mega Knight Tesla Fireball Wizard Ram Rider
Wizard Tesla Fireball Mega Knight
Tesla Fireball P.E.K.K.A
Arrows Mega Knight Tesla Fireball Wizard P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Ram Rider
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Ram Rider
Arrows Wizard
Arrows Fireball Wizard Ram Rider
Arrows Fireball Wizard Ram Rider
Fireball
Arrows Fireball Wizard Ram Rider
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Ram Rider
Fireball Arrows Wizard Ram Rider Mega Knight
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball Wizard
Fireball
Fireball Arrows Wizard Ram Rider
Arrows Fireball
Fireball Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A Mega Knight
Fireball
Fireball
Fireball Mega Knight
P.E.K.K.A
Fireball Wizard Mega Knight

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