My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Demolisher Electro Dragon P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse
Giant Snowball
Goblin Curse Electro Dragon
Zap
Goblin Curse
Barbarian Barrel
Tesla Goblin Curse Electro Wizard
The Log
Goblin Demolisher Goblin Curse
Earthquake
Tesla
Arrows
Goblin Curse
Royal Delivery
Goblin Demolisher Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Tesla Electro Dragon Electro Wizard
Poison
Goblin Curse Electro Dragon Electro Wizard
Lightning
Tesla Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Goblin Curse P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Tesla Goblin Demolisher Electro Wizard Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Arrows Tesla Goblin Demolisher

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse P.E.K.K.A Mega Knight
Tesla
Goblin Demolisher
Goblin Curse P.E.K.K.A
Goblin Curse
Arrows Goblin Demolisher
Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Electro Wizard Goblin Demolisher Electro Dragon
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Arrows Electro Dragon Electro Wizard

Defense Synergies 1 7

Arrows
Mega Knight Tesla P.E.K.K.A
Tesla
Arrows Electro Wizard
Goblin Demolisher
P.E.K.K.A
Goblin Curse
Electro Dragon
Electro Wizard
P.E.K.K.A
Arrows Goblin Demolisher Electro Wizard
Electro Wizard
Tesla Electro Dragon P.E.K.K.A Mega Knight
Mega Knight
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Goblin Demolisher Electro Dragon Electro Wizard
P.E.K.K.A Tesla Goblin Curse Electro Dragon Electro Wizard Mega Knight
Tesla P.E.K.K.A Mega Knight Goblin Curse Electro Dragon Electro Wizard
Tesla P.E.K.K.A Goblin Curse Electro Dragon Electro Wizard Mega Knight
Arrows Goblin Demolisher P.E.K.K.A Mega Knight
Arrows Tesla Goblin Demolisher Electro Dragon Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Goblin Curse Electro Dragon
Arrows Tesla Electro Dragon P.E.K.K.A Electro Wizard Mega Knight
Tesla P.E.K.K.A Goblin Curse
Tesla Electro Wizard Mega Knight
Goblin Curse Electro Wizard Arrows Tesla Goblin Demolisher Electro Dragon Mega Knight
Arrows Tesla Goblin Curse Electro Dragon Electro Wizard
Tesla P.E.K.K.A Mega Knight Goblin Curse Electro Dragon Electro Wizard
Mega Knight Arrows Tesla Goblin Demolisher Goblin Curse Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Goblin Curse Electro Wizard Mega Knight
Tesla Goblin Curse P.E.K.K.A Electro Wizard Mega Knight
Tesla Mega Knight Arrows Electro Dragon P.E.K.K.A Electro Wizard
Arrows Tesla Mega Knight Goblin Demolisher Electro Dragon Electro Wizard
Arrows Tesla Goblin Demolisher Goblin Curse Electro Dragon Electro Wizard Mega Knight
P.E.K.K.A Tesla Goblin Curse Electro Wizard
Goblin Demolisher Mega Knight Arrows Tesla Goblin Curse Electro Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Tesla Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Electro Dragon Electro Wizard
P.E.K.K.A Mega Knight Tesla Electro Wizard
P.E.K.K.A Tesla Goblin Curse Mega Knight
Arrows Tesla Goblin Demolisher Goblin Curse Electro Dragon Electro Wizard
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Mega Knight Tesla Goblin Curse
Electro Dragon P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Tesla Goblin Curse
P.E.K.K.A Mega Knight Tesla Electro Dragon
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Tesla Goblin Curse
Tesla Goblin Demolisher Goblin Curse Electro Dragon Mega Knight
Tesla Electro Dragon Electro Wizard P.E.K.K.A
Arrows Mega Knight Tesla Goblin Curse Electro Dragon P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Goblin Curse Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows
Arrows Goblin Demolisher Goblin Curse Mega Knight
Arrows Goblin Curse Electro Dragon
Arrows Goblin Demolisher
Arrows Goblin Demolisher Goblin Curse Electro Dragon
Arrows Electro Dragon
Electro Dragon Electro Wizard
Arrows Electro Dragon Electro Wizard
Arrows Goblin Curse Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Goblin Demolisher Electro Dragon
Arrows Goblin Demolisher Electro Dragon Mega Knight
Arrows
Arrows Goblin Demolisher Electro Dragon Electro Wizard Mega Knight
Arrows Goblin Demolisher Goblin Curse Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Goblin Demolisher Goblin Curse Electro Dragon Mega Knight
Arrows Electro Dragon Electro Wizard
Arrows Electro Dragon Mega Knight
Arrows Goblin Curse
Arrows Goblin Curse Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon Electro Wizard
P.E.K.K.A Mega Knight
Arrows Goblin Curse
Electro Wizard Electro Dragon
Arrows Goblin Curse Electro Dragon Electro Wizard
Arrows
Electro Dragon Electro Wizard Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Mega Knight
P.E.K.K.A
Electro Dragon Mega Knight

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