My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Skeleton King
Giant Snowball
Hog Rider Skeleton Army Skeleton King
Zap
Skeleton Army Skeleton King
Barbarian Barrel
Tesla Skeleton Army Ice Wizard Electro Wizard Skeleton King
The Log
Hog Rider Skeleton Army Skeleton King
Earthquake
Tesla Hog Rider Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Hog Rider Skeleton Army Ice Wizard Electro Wizard Skeleton King
Fireball
Tesla Hog Rider Skeleton Army Ice Wizard Electro Wizard Skeleton King
Poison
Skeleton Army Ice Wizard Electro Wizard Skeleton King
Lightning
Tesla Ice Wizard Electro Wizard Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Ice Wizard Tesla Hog Rider Electro Wizard Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Ice Wizard Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Tesla
Hog Rider
Arrows Electro Wizard Mega Knight
Skeleton Army
Skeleton King
Ice Wizard
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Electro Wizard
Skeleton King
Skeleton Army

Defense Synergies 1 10

Arrows
Mega Knight Tesla Ice Wizard
Tesla
Arrows Skeleton Army Electro Wizard
Hog Rider
Skeleton Army
Tesla Ice Wizard Electro Wizard Skeleton King
Ice Wizard
Arrows Skeleton Army Mega Knight Skeleton King
Electro Wizard
Tesla Skeleton Army Mega Knight
Mega Knight
Arrows Ice Wizard Electro Wizard
Skeleton King
Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Skeleton Army Tesla Ice Wizard Electro Wizard Mega Knight
Tesla Skeleton Army Mega Knight Ice Wizard Electro Wizard
Tesla Skeleton Army Ice Wizard Electro Wizard Mega Knight Skeleton King
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Tesla Ice Wizard Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Ice Wizard
Arrows Tesla Electro Wizard Mega Knight
Tesla Skeleton Army Ice Wizard Skeleton King
Skeleton Army Tesla Ice Wizard Electro Wizard Mega Knight
Skeleton Army Ice Wizard Electro Wizard Arrows Tesla Mega Knight Skeleton King
Arrows Tesla Ice Wizard Electro Wizard
Tesla Skeleton Army Mega Knight Ice Wizard Electro Wizard
Skeleton Army Mega Knight Arrows Tesla Electro Wizard Skeleton King
Skeleton Army Tesla Electro Wizard Mega Knight Skeleton King
Skeleton Army Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Skeleton Army Electro Wizard
Arrows Tesla Mega Knight Skeleton Army Ice Wizard Electro Wizard
Arrows Tesla Ice Wizard Electro Wizard Mega Knight
Tesla Electro Wizard
Skeleton Army Mega Knight Arrows Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Mega Knight
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Tesla Electro Wizard
Tesla Skeleton Army Mega Knight
Arrows Tesla Ice Wizard Electro Wizard
Skeleton Army Tesla Ice Wizard Electro Wizard
Mega Knight Tesla Skeleton Army
Electro Wizard Mega Knight Skeleton Army
Tesla Skeleton Army
Mega Knight Tesla
Skeleton Army Mega Knight Arrows Electro Wizard
Skeleton Army Mega Knight Tesla Skeleton King
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Electro Wizard Skeleton King
Arrows Mega Knight Tesla Ice Wizard Electro Wizard Skeleton King
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows Ice Wizard
Arrows
Arrows Ice Wizard
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Wizard Mega Knight
Arrows Ice Wizard Electro Wizard
Arrows Mega Knight
Arrows
Arrows Ice Wizard Electro Wizard
Electro Wizard
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Skeleton Army
Arrows Ice Wizard Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows Skeleton King
Arrows
Mega Knight
Electro Wizard Skeleton King
Electro Wizard
Electro Wizard Mega Knight
Mega Knight

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