My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Elixir Collector P.E.K.K.A Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Sparky
Giant Snowball
Minion Horde
Zap
Minion Horde Sparky
Barbarian Barrel
Tesla Wizard Sparky
The Log
Sparky
Earthquake
Tesla Elixir Collector
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard P.E.K.K.A Sparky
Fireball
Tesla Minion Horde Wizard Elixir Collector Sparky
Poison
Minion Horde Wizard Elixir Collector Sparky
Lightning
Tesla Wizard Elixir Collector Sparky Goblinstein
Rocket
Minion Horde Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Minion Horde Wizard Goblinstein Elixir Collector Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Tesla Minion Horde Wizard

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky
Tesla
Minion Horde
Sparky
Wizard
P.E.K.K.A Sparky
Elixir Collector
P.E.K.K.A
Arrows Wizard
Sparky
Arrows Minion Horde Wizard
Goblinstein

Defense Synergies 0 6

Arrows
Tesla P.E.K.K.A Sparky
Tesla
Arrows Wizard
Minion Horde
Sparky
Wizard
Tesla P.E.K.K.A
Elixir Collector
P.E.K.K.A
Arrows Wizard
Sparky
Arrows Minion Horde
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Wizard Sparky
Minion Horde P.E.K.K.A Sparky Tesla
Tesla Minion Horde P.E.K.K.A Sparky
Tesla Minion Horde P.E.K.K.A Sparky
Arrows P.E.K.K.A Sparky
Arrows Tesla
Tesla Minion Horde Arrows Wizard
Arrows Tesla P.E.K.K.A Sparky
Tesla Minion Horde P.E.K.K.A Sparky
Tesla Minion Horde Sparky
Minion Horde Arrows Tesla Wizard
Arrows Tesla Minion Horde Wizard
Tesla Minion Horde P.E.K.K.A Sparky Wizard
Wizard Sparky Arrows Tesla Minion Horde P.E.K.K.A
P.E.K.K.A Sparky Tesla Minion Horde
Minion Horde Tesla P.E.K.K.A Sparky
Tesla Minion Horde Wizard Sparky Arrows P.E.K.K.A
Arrows Tesla Minion Horde Wizard
Arrows Wizard Tesla
P.E.K.K.A Sparky Tesla
Wizard Arrows Tesla Minion Horde P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Sparky
Arrows Tesla Wizard
P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Tesla Minion Horde Sparky
P.E.K.K.A Tesla Minion Horde Sparky
Arrows Wizard Tesla Minion Horde
P.E.K.K.A Sparky Tesla Minion Horde
P.E.K.K.A Tesla Minion Horde Sparky
Minion Horde P.E.K.K.A Sparky
P.E.K.K.A Tesla Minion Horde Sparky
P.E.K.K.A Tesla Minion Horde Sparky
P.E.K.K.A Arrows
P.E.K.K.A Tesla Minion Horde Wizard Sparky
Wizard Tesla Minion Horde Sparky
Tesla Sparky Minion Horde P.E.K.K.A
Arrows Tesla Minion Horde Wizard P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows
Arrows Minion Horde Sparky
Arrows Sparky
Wizard Arrows Minion Horde Sparky
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Arrows Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Sparky
Arrows Minion Horde
Arrows Sparky
Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Wizard Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Wizard Sparky
Arrows Wizard
Minion Horde Sparky
Arrows Wizard
Sparky
Arrows Minion Horde
Arrows Wizard Sparky
Minion Horde
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
Arrows Wizard Sparky
Minion Horde
Arrows Wizard
Arrows
Minion Horde Wizard Sparky
Arrows Wizard
Arrows Sparky
Minion Horde P.E.K.K.A Sparky
Minion Horde Sparky
Sparky
P.E.K.K.A Sparky
Wizard Sparky

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