My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Electro Wizard
The Log
Elite Barbarians
Earthquake
Tesla
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Fireball
Tesla Minion Horde Elite Barbarians Baby Dragon Electro Wizard
Poison
Minion Horde Electro Wizard
Lightning
Tesla Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Rocket
Minion Horde Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Valkyrie Baby Dragon Electro Wizard Minion Horde Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Valkyrie Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mega Knight
Tesla
Minion Horde
Mega Knight
Elite Barbarians
Arrows Valkyrie Mega Knight
Valkyrie
Elite Barbarians Baby Dragon Electro Wizard
Baby Dragon
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Valkyrie Baby Dragon Mega Knight
Mega Knight
Minion Horde Arrows Elite Barbarians Baby Dragon Electro Wizard

Defense Synergies 2 10

Arrows
Mega Knight Tesla Valkyrie
Tesla
Arrows Valkyrie Baby Dragon Electro Wizard
Minion Horde
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Arrows Tesla Baby Dragon Electro Wizard
Baby Dragon
Tesla Valkyrie Mega Knight
Electro Wizard
Tesla Valkyrie Mega Knight
Mega Knight
Arrows Elite Barbarians Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Valkyrie Baby Dragon Electro Wizard
Minion Horde Elite Barbarians Tesla Valkyrie Electro Wizard Mega Knight
Tesla Minion Horde Mega Knight Elite Barbarians Valkyrie Electro Wizard
Tesla Minion Horde Elite Barbarians Valkyrie Electro Wizard Mega Knight
Arrows Elite Barbarians Valkyrie Mega Knight
Arrows Tesla Valkyrie Baby Dragon Electro Wizard Mega Knight
Tesla Minion Horde Electro Wizard Arrows Baby Dragon
Arrows Tesla Valkyrie Baby Dragon Electro Wizard Mega Knight
Tesla Minion Horde Elite Barbarians
Elite Barbarians Tesla Minion Horde Valkyrie Electro Wizard Mega Knight
Minion Horde Valkyrie Electro Wizard Arrows Tesla Baby Dragon Mega Knight
Arrows Tesla Minion Horde Baby Dragon Electro Wizard
Tesla Minion Horde Mega Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Mega Knight Arrows Tesla Minion Horde Baby Dragon Electro Wizard
Elite Barbarians Tesla Minion Horde Electro Wizard Mega Knight
Minion Horde Tesla Elite Barbarians Electro Wizard Mega Knight
Tesla Minion Horde Mega Knight Arrows Elite Barbarians Valkyrie Electro Wizard
Arrows Tesla Valkyrie Mega Knight Minion Horde Elite Barbarians Baby Dragon Electro Wizard
Arrows Valkyrie Baby Dragon Tesla Electro Wizard Mega Knight
Tesla Elite Barbarians Electro Wizard
Valkyrie Mega Knight Arrows Tesla Minion Horde Elite Barbarians Baby Dragon Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Elite Barbarians Electro Wizard
Electro Wizard Arrows Tesla Elite Barbarians Valkyrie Baby Dragon Mega Knight
Mega Knight Minion Horde Elite Barbarians Valkyrie Electro Wizard
Valkyrie Mega Knight Tesla Minion Horde Elite Barbarians Electro Wizard
Tesla Minion Horde Elite Barbarians Valkyrie Mega Knight
Arrows Tesla Minion Horde Baby Dragon Electro Wizard
Tesla Minion Horde Elite Barbarians Valkyrie Electro Wizard
Mega Knight Tesla Minion Horde Elite Barbarians Valkyrie
Minion Horde Electro Wizard Mega Knight Elite Barbarians Valkyrie Baby Dragon
Tesla Minion Horde
Mega Knight Tesla Minion Horde Elite Barbarians Valkyrie
Mega Knight Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Mega Knight Tesla Minion Horde Valkyrie
Tesla Minion Horde Valkyrie Baby Dragon Mega Knight
Tesla Elite Barbarians Electro Wizard Minion Horde Valkyrie Baby Dragon
Arrows Valkyrie Mega Knight Tesla Minion Horde Elite Barbarians Baby Dragon Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Minion Horde Baby Dragon
Arrows Valkyrie
Arrows Minion Horde Valkyrie Baby Dragon Mega Knight
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde Elite Barbarians Electro Wizard
Arrows Minion Horde Valkyrie Electro Wizard
Arrows Baby Dragon
Elite Barbarians Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon Mega Knight
Arrows
Minion Horde
Arrows Baby Dragon Electro Wizard Mega Knight
Arrows Valkyrie Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Arrows
Arrows Minion Horde Baby Dragon
Arrows Valkyrie Baby Dragon Mega Knight
Minion Horde
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Elite Barbarians Arrows Minion Horde Baby Dragon Electro Wizard
Electro Wizard Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde Mega Knight
Arrows Minion Horde Electro Wizard
Minion Horde Mega Knight
Arrows
Minion Horde Electro Wizard
Arrows Baby Dragon Electro Wizard
Arrows
Minion Horde Valkyrie Baby Dragon Electro Wizard Mega Knight
Arrows Baby Dragon
Arrows
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard Mega Knight
Mega Knight

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