My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Golem Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Giant Skeleton
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch Prince
Barbarian Barrel
Firecracker Tesla Goblin Barrel Witch Giant Skeleton
The Log
Firecracker Goblin Barrel Witch Prince Giant Skeleton
Earthquake
Firecracker Tesla Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Goblin Barrel Witch Prince Giant Skeleton
Fireball
Firecracker Tesla Goblin Barrel Witch
Poison
Firecracker Witch
Lightning
Tesla Ice Golem Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Firecracker Goblin Barrel Tesla Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Firecracker Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Prince Giant Skeleton
Firecracker
Ice Golem Goblin Barrel Prince Giant Skeleton
Tesla
Ice Golem
Goblin Barrel Prince Firecracker Witch
Goblin Barrel
Ice Golem Prince Arrows Firecracker Giant Skeleton
Witch
Ice Golem Prince Giant Skeleton
Prince
Ice Golem Goblin Barrel Arrows Firecracker Witch
Giant Skeleton
Arrows Firecracker Goblin Barrel Witch

Defense Synergies 2 12

Arrows
Tesla Ice Golem Prince Giant Skeleton
Firecracker
Ice Golem Tesla Prince Giant Skeleton
Tesla
Ice Golem Arrows Firecracker Prince
Ice Golem
Firecracker Tesla Arrows Witch Giant Skeleton
Goblin Barrel
Witch
Ice Golem Prince Giant Skeleton
Prince
Arrows Firecracker Tesla Witch
Giant Skeleton
Arrows Firecracker Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem
Firecracker Tesla Witch Prince
Tesla Witch Prince Giant Skeleton
Tesla Witch Prince Firecracker
Arrows Firecracker Prince Giant Skeleton
Arrows Firecracker Tesla
Tesla Arrows Firecracker Witch
Arrows Tesla Ice Golem Giant Skeleton
Tesla Witch Prince
Firecracker Tesla Ice Golem Prince Giant Skeleton
Witch Arrows Firecracker Tesla Ice Golem Giant Skeleton
Arrows Tesla Firecracker Witch
Tesla Prince Witch Giant Skeleton
Arrows Firecracker Tesla Witch Prince
Tesla Prince
Tesla Prince
Tesla Arrows Firecracker Witch Prince
Arrows Tesla Firecracker Witch Prince
Arrows Witch Firecracker Tesla Ice Golem Giant Skeleton
Tesla Prince
Arrows Firecracker Tesla Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Witch Prince Giant Skeleton
Arrows Firecracker Tesla Ice Golem Prince
Giant Skeleton Ice Golem Witch Prince
Prince Giant Skeleton Tesla Ice Golem
Giant Skeleton Tesla Witch Prince
Arrows Firecracker Tesla Ice Golem Witch
Prince Tesla Ice Golem Witch Giant Skeleton
Giant Skeleton Tesla Prince
Giant Skeleton Firecracker Ice Golem Witch Prince
Witch Tesla
Tesla Witch Prince Giant Skeleton
Arrows Prince Giant Skeleton
Prince Giant Skeleton Tesla Ice Golem Witch
Firecracker Tesla Witch
Tesla Witch Firecracker Ice Golem Prince Giant Skeleton
Arrows Firecracker Tesla Ice Golem Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Ice Golem Prince Giant Skeleton
Arrows Firecracker
Arrows Firecracker Ice Golem Witch
Arrows Firecracker Witch
Arrows Firecracker Ice Golem
Arrows Firecracker
Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem Prince
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker Witch
Prince Giant Skeleton
Arrows
Prince
Arrows
Arrows Firecracker Ice Golem Witch
Witch
Arrows Firecracker Witch
Arrows Witch Prince
Arrows Firecracker
Arrows Firecracker Ice Golem Witch
Firecracker Witch
Arrows
Arrows Firecracker
Prince Giant Skeleton
Arrows Firecracker
Witch Prince
Arrows Firecracker Witch
Arrows
Firecracker Prince
Arrows Firecracker Ice Golem
Arrows Giant Skeleton
Firecracker Prince
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Prince Giant Skeleton

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