My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Musketeer Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Musketeer Goblin Barrel Guards Princess
Zap
Goblin Barrel Guards Princess
Barbarian Barrel
Tesla Musketeer Goblin Barrel Guards Princess
The Log
Musketeer Goblin Barrel Guards Princess
Earthquake
Tesla Goblin Barrel Guards
Arrows
Goblin Barrel Guards Princess
Royal Delivery
Musketeer Goblin Barrel Guards Princess
Fireball
Tesla Musketeer Goblin Barrel Princess
Poison
Musketeer Guards Princess
Lightning
Tesla Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Goblin Barrel Guards Princess Tesla Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Goblin Barrel Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Mega Knight
Tesla
Ice Golem
Musketeer Goblin Barrel
Musketeer
Ice Golem Mega Knight
Goblin Barrel
Ice Golem Arrows Guards Princess Mega Knight
Guards
Goblin Barrel
Princess
Goblin Barrel Mega Knight
Mega Knight
Arrows Musketeer Goblin Barrel Princess

Defense Synergies 5 10

Arrows
Mega Knight Tesla Ice Golem
Tesla
Ice Golem Musketeer Arrows Guards Princess
Ice Golem
Tesla Musketeer Arrows Guards Princess Mega Knight
Musketeer
Tesla Ice Golem Guards Mega Knight
Goblin Barrel
Guards
Musketeer Tesla Ice Golem Princess
Princess
Tesla Ice Golem Guards Mega Knight
Mega Knight
Arrows Ice Golem Musketeer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Musketeer
Tesla Musketeer Mega Knight
Tesla Mega Knight Musketeer
Tesla Musketeer Guards Mega Knight
Arrows Princess Mega Knight
Arrows Tesla Musketeer Guards Mega Knight
Tesla Musketeer Arrows Princess
Arrows Tesla Ice Golem Musketeer Mega Knight
Tesla Musketeer Princess
Guards Tesla Ice Golem Musketeer Mega Knight
Guards Arrows Tesla Ice Golem Musketeer Princess Mega Knight
Arrows Tesla Musketeer Princess
Tesla Mega Knight Musketeer Guards
Mega Knight Arrows Tesla Guards Princess
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Arrows Musketeer
Arrows Tesla Mega Knight Musketeer Guards
Arrows Tesla Ice Golem Musketeer Guards Princess Mega Knight
Tesla Musketeer
Mega Knight Arrows Tesla Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Ice Golem
Arrows Tesla Ice Golem Musketeer Mega Knight
Guards Mega Knight Ice Golem Musketeer
Guards Mega Knight Tesla Ice Golem Musketeer
Tesla Musketeer Guards Mega Knight
Arrows Tesla Ice Golem Musketeer Princess
Guards Tesla Ice Golem Musketeer
Mega Knight Tesla
Mega Knight Ice Golem
Tesla Musketeer Guards
Mega Knight Tesla Musketeer Guards
Mega Knight Arrows Guards
Mega Knight Tesla Ice Golem Guards
Tesla Musketeer Princess Mega Knight
Tesla Guards Ice Golem Musketeer
Arrows Mega Knight Tesla Ice Golem Musketeer Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Ice Golem Musketeer Guards
Arrows Musketeer Princess
Arrows
Arrows Ice Golem Musketeer Guards
Arrows Mega Knight
Arrows Ice Golem Musketeer Princess
Arrows Musketeer Princess
Arrows Ice Golem Princess
Arrows
Musketeer Guards
Arrows Musketeer Princess
Arrows Musketeer Princess
Ice Golem Musketeer Princess
Arrows Musketeer Princess
Princess Arrows Ice Golem Musketeer
Arrows Musketeer Princess
Arrows Musketeer Princess Mega Knight
Arrows
Arrows Musketeer Princess Mega Knight
Arrows Princess Mega Knight
Musketeer Mega Knight
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Ice Golem Princess Mega Knight
Arrows Musketeer Princess
Arrows Musketeer Princess Mega Knight
Arrows Musketeer
Arrows Ice Golem Musketeer Princess
Musketeer Guards
Arrows Musketeer Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Musketeer Guards Princess
Arrows Musketeer Princess
Arrows
Musketeer Princess Mega Knight
Arrows Ice Golem Musketeer Princess
Arrows
Musketeer Mega Knight
Musketeer Guards Princess
Musketeer Princess
Musketeer Princess Mega Knight
Mega Knight

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