My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Recruits Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Inferno Dragon
Giant Snowball
Bats Royal Recruits Electro Dragon Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Tesla Royal Recruits
The Log
Royal Recruits
Earthquake
Tesla
Arrows
Bats Royal Recruits
Royal Delivery
Bats Royal Recruits Electro Dragon Inferno Dragon
Fireball
Tesla Electro Dragon Inferno Dragon
Poison
Bats Royal Recruits Electro Dragon
Lightning
Tesla Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Tesla Inferno Dragon Electro Dragon Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Tesla

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Inferno Dragon
Arrows
Lightning
Tesla
Royal Recruits
Bats Electro Dragon
Electro Dragon
Royal Recruits Inferno Dragon
Lightning
Arrows
The Log
Inferno Dragon
Bats Electro Dragon

Defense Synergies 1 12

Bats
Tesla Royal Recruits The Log Inferno Dragon
Arrows
Tesla Lightning
Tesla
The Log Bats Arrows Inferno Dragon
Royal Recruits
Bats The Log
Electro Dragon
The Log Inferno Dragon
Lightning
Arrows The Log
The Log
Tesla Bats Royal Recruits Electro Dragon Lightning Inferno Dragon
Inferno Dragon
Bats Tesla Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Royal Recruits Electro Dragon The Log
Inferno Dragon Bats Tesla Royal Recruits Electro Dragon The Log
Tesla Bats Royal Recruits Electro Dragon Lightning Inferno Dragon
Tesla Royal Recruits Inferno Dragon Bats Electro Dragon
Lightning Arrows Royal Recruits The Log
Arrows The Log Bats Tesla Electro Dragon
Bats Tesla Lightning Inferno Dragon Arrows Electro Dragon
Lightning Arrows Tesla Royal Recruits Electro Dragon The Log
Tesla Inferno Dragon Royal Recruits
Tesla Royal Recruits
Bats Arrows Tesla Royal Recruits Electro Dragon The Log
Arrows Tesla Inferno Dragon Bats Electro Dragon
Tesla Royal Recruits Bats Electro Dragon Lightning The Log
Bats Arrows Tesla Royal Recruits Electro Dragon The Log
Royal Recruits Inferno Dragon Tesla
Tesla Royal Recruits Lightning The Log Inferno Dragon
Tesla Bats Arrows Royal Recruits Electro Dragon
Arrows Tesla Bats Royal Recruits Electro Dragon The Log
Arrows The Log Bats Tesla Royal Recruits Electro Dragon Inferno Dragon
Tesla Royal Recruits Inferno Dragon
Royal Recruits Bats Arrows Tesla Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla
Arrows Tesla Electro Dragon Lightning The Log Inferno Dragon
Royal Recruits Bats Electro Dragon Lightning The Log
Royal Recruits Lightning Bats Tesla The Log
Royal Recruits Tesla Inferno Dragon
Arrows Bats Tesla Electro Dragon
Royal Recruits Bats Tesla Lightning
Tesla Royal Recruits Inferno Dragon
Royal Recruits Electro Dragon Lightning Bats The Log Inferno Dragon
Royal Recruits Tesla Inferno Dragon
Inferno Dragon Bats Tesla Royal Recruits Electro Dragon
Royal Recruits Lightning Arrows The Log
Royal Recruits Lightning Tesla
Royal Recruits Tesla Electro Dragon
Tesla Royal Recruits Electro Dragon Bats Lightning The Log Inferno Dragon
Bats Arrows Tesla Royal Recruits Electro Dragon The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Recruits Electro Dragon The Log
Arrows Electro Dragon The Log
Lightning Arrows Electro Dragon The Log
Lightning Arrows Royal Recruits The Log
Arrows The Log
Arrows Bats Electro Dragon
Arrows The Log
Arrows The Log Electro Dragon Lightning
Arrows The Log Electro Dragon Lightning
Lightning Bats Electro Dragon
Lightning Arrows Royal Recruits Electro Dragon The Log
Lightning Arrows Electro Dragon
Lightning The Log
Lightning Arrows Electro Dragon
Lightning Arrows The Log
Lightning Arrows Electro Dragon The Log
Lightning Arrows Royal Recruits Electro Dragon The Log
Lightning Arrows
Bats Lightning
Lightning Arrows Electro Dragon The Log
Lightning Arrows Electro Dragon The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows Royal Recruits Electro Dragon The Log
Arrows The Log Electro Dragon
Inferno Dragon
Arrows The Log Electro Dragon Lightning
Lightning Arrows Electro Dragon The Log
Lightning Arrows The Log
Lightning Bats Arrows Electro Dragon
Electro Dragon Lightning Bats
Lightning
Lightning Arrows Electro Dragon The Log
Lightning Arrows Electro Dragon
Arrows Lightning The Log
Lightning Bats Royal Recruits Electro Dragon
Lightning Arrows Electro Dragon
Arrows The Log
Lightning Electro Dragon
Arrows The Log Electro Dragon Lightning
Lightning Arrows
Royal Recruits Electro Dragon
Electro Dragon Bats Royal Recruits Lightning The Log
Bats Electro Dragon Lightning
Electro Dragon Lightning Royal Recruits The Log
Inferno Dragon
Lightning Electro Dragon

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