My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Musketeer Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Miner
Giant Snowball
Mega Minion Musketeer Guards Miner
Zap
Guards Dark Prince
Barbarian Barrel
Tesla Musketeer Guards Dark Prince
The Log
Musketeer Guards Dark Prince
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Mega Minion Musketeer Guards Dark Prince Miner
Fireball
Tesla Mega Minion Musketeer
Poison
Mega Minion Musketeer Guards
Lightning
Tesla Mega Minion Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Dark Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Miner Tesla Musketeer Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Guards Miner

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Dark Prince Miner Mega Knight
Tesla
Mega Minion
Arrows Miner Mega Knight
Musketeer
Dark Prince Miner Mega Knight
Guards
Miner
Dark Prince
Arrows Musketeer Miner
Miner
Guards Arrows Mega Minion Musketeer Dark Prince Mega Knight
Mega Knight
Arrows Mega Minion Musketeer Miner

Defense Synergies 3 15

Arrows
Mega Knight Tesla Mega Minion Dark Prince
Tesla
Musketeer Arrows Mega Minion Guards Dark Prince
Mega Minion
Arrows Tesla Musketeer Guards Dark Prince Miner Mega Knight
Musketeer
Tesla Guards Mega Minion Dark Prince Miner Mega Knight
Guards
Musketeer Tesla Mega Minion
Dark Prince
Arrows Tesla Mega Minion Musketeer
Miner
Mega Minion Musketeer Mega Knight
Mega Knight
Arrows Mega Minion Musketeer Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Musketeer
Tesla Mega Minion Musketeer Dark Prince Mega Knight
Tesla Mega Knight Mega Minion Musketeer Dark Prince
Tesla Mega Minion Musketeer Guards Dark Prince Mega Knight
Arrows Dark Prince Mega Knight
Arrows Tesla Mega Minion Musketeer Guards Dark Prince Mega Knight
Tesla Mega Minion Musketeer Arrows
Arrows Tesla Musketeer Mega Knight
Tesla Musketeer
Guards Tesla Musketeer Dark Prince Miner Mega Knight
Guards Arrows Tesla Mega Minion Musketeer Dark Prince Mega Knight
Arrows Tesla Mega Minion Musketeer
Tesla Mega Knight Musketeer Guards Dark Prince
Mega Knight Arrows Tesla Mega Minion Guards Dark Prince
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Arrows Musketeer Dark Prince
Arrows Tesla Mega Knight Mega Minion Musketeer Guards Dark Prince
Arrows Tesla Mega Minion Musketeer Guards Dark Prince Mega Knight
Tesla Musketeer
Dark Prince Mega Knight Arrows Tesla Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Dark Prince
Arrows Tesla Mega Minion Musketeer Miner Mega Knight
Guards Mega Knight Musketeer Dark Prince
Guards Dark Prince Mega Knight Tesla Musketeer
Tesla Musketeer Guards Dark Prince Mega Knight
Arrows Tesla Musketeer
Guards Dark Prince Tesla Mega Minion Musketeer
Mega Knight Tesla Dark Prince
Mega Knight Mega Minion Dark Prince
Tesla Mega Minion Musketeer Guards
Mega Knight Tesla Mega Minion Musketeer Guards Dark Prince
Mega Knight Arrows Guards Dark Prince
Dark Prince Mega Knight Tesla Guards
Tesla Musketeer Mega Knight
Tesla Guards Mega Minion Musketeer Dark Prince
Arrows Mega Knight Tesla Mega Minion Musketeer Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer Miner
Arrows Miner
Arrows Musketeer Guards Dark Prince
Arrows Dark Prince Mega Knight
Arrows Mega Minion Musketeer
Arrows Musketeer
Arrows
Arrows Miner
Musketeer Guards
Miner Arrows Musketeer Dark Prince
Arrows Musketeer
Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Arrows Mega Minion Musketeer Dark Prince Mega Knight
Arrows Miner Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Dark Prince Mega Knight
Mega Minion
Arrows Miner Musketeer
Arrows Musketeer Miner Mega Knight
Miner Arrows Musketeer
Arrows Musketeer
Mega Minion Musketeer Guards
Mega Minion
Arrows Musketeer Miner Mega Knight
Arrows
Mega Knight
Arrows
Musketeer Guards Dark Prince
Arrows Mega Minion Musketeer
Arrows
Miner Mega Minion Musketeer Dark Prince Mega Knight
Arrows Musketeer
Arrows
Mega Minion Musketeer Dark Prince Mega Knight
Musketeer Guards
Musketeer
Musketeer Dark Prince Miner Mega Knight
Mega Knight

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