My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Hog Rider Guards
Zap
Guards
Barbarian Barrel
Tesla Valkyrie Guards Magic Archer
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Valkyrie Hog Rider Guards P.E.K.K.A Magic Archer
Fireball
Tesla Mega Minion Hog Rider Magic Archer
Poison
Mega Minion Guards Magic Archer
Lightning
Tesla Mega Minion Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Tesla Valkyrie Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Guards Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Mega Minion
Tesla
Mega Minion
Arrows Valkyrie
Valkyrie
Hog Rider Mega Minion P.E.K.K.A Magic Archer
Hog Rider
Arrows Valkyrie Guards Magic Archer
Guards
Hog Rider
P.E.K.K.A
Arrows Magic Archer Valkyrie
Magic Archer
P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 0 13

Arrows
Tesla Mega Minion Valkyrie P.E.K.K.A
Tesla
Arrows Mega Minion Valkyrie Guards Magic Archer
Mega Minion
Arrows Tesla Valkyrie Guards
Valkyrie
Arrows Tesla Mega Minion P.E.K.K.A Magic Archer
Hog Rider
Guards
Tesla Mega Minion Magic Archer
P.E.K.K.A
Arrows Valkyrie
Magic Archer
Tesla Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Valkyrie Magic Archer
P.E.K.K.A Tesla Mega Minion Valkyrie
Tesla P.E.K.K.A Mega Minion Valkyrie
Tesla P.E.K.K.A Mega Minion Valkyrie Guards
Arrows Valkyrie P.E.K.K.A
Arrows Tesla Mega Minion Valkyrie Guards Magic Archer
Tesla Mega Minion Arrows Magic Archer
Arrows Tesla Valkyrie P.E.K.K.A Magic Archer
Tesla P.E.K.K.A
Guards Tesla Valkyrie
Valkyrie Guards Arrows Tesla Mega Minion Magic Archer
Arrows Tesla Mega Minion Magic Archer
Tesla P.E.K.K.A Valkyrie Guards
Valkyrie Arrows Tesla Mega Minion Guards P.E.K.K.A Magic Archer
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Arrows Valkyrie P.E.K.K.A
Arrows Tesla Valkyrie Mega Minion Guards Magic Archer
Arrows Valkyrie Tesla Mega Minion Guards Magic Archer
P.E.K.K.A Tesla
Valkyrie Arrows Tesla Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla P.E.K.K.A
Arrows Tesla Mega Minion Valkyrie Magic Archer
Guards P.E.K.K.A Valkyrie
Valkyrie Guards P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie Guards
Arrows Tesla Magic Archer
Guards P.E.K.K.A Tesla Mega Minion Valkyrie
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Mega Minion Valkyrie Magic Archer
P.E.K.K.A Tesla Mega Minion Guards
P.E.K.K.A Tesla Mega Minion Valkyrie Guards
P.E.K.K.A Arrows Valkyrie Guards
P.E.K.K.A Tesla Valkyrie Guards
Tesla Valkyrie Magic Archer
Tesla Guards Mega Minion Valkyrie P.E.K.K.A Magic Archer
Arrows Valkyrie Tesla Mega Minion P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Guards
Arrows Magic Archer
Arrows Magic Archer
Arrows Valkyrie Guards
Arrows Valkyrie Magic Archer
Arrows Mega Minion Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Guards
Arrows Valkyrie Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Mega Minion Magic Archer
Arrows Valkyrie Magic Archer
Magic Archer
Arrows
Arrows
Arrows Valkyrie Magic Archer
Mega Minion
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Mega Minion Guards
Mega Minion
Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Guards Magic Archer
Arrows Mega Minion Magic Archer
Arrows
Mega Minion Valkyrie Magic Archer
Arrows Magic Archer
Arrows
Mega Minion P.E.K.K.A
Guards Magic Archer
Magic Archer
Magic Archer
P.E.K.K.A

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