My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Tesla Goblin Barrel Magic Archer
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Tesla Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Barrel Magic Archer
Fireball
Tesla Hog Rider Goblin Barrel Magic Archer
Poison
Magic Archer
Lightning
Tesla Mini P.E.K.K.A Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Tesla Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Tesla

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel Mega Knight
Tesla
Mini P.E.K.K.A
Arrows Hog Rider The Log Magic Archer Mega Knight
Hog Rider
Arrows The Log Mini P.E.K.K.A Goblin Barrel Magic Archer Mega Knight
Goblin Barrel
Arrows Hog Rider Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Hog Rider The Log Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider Goblin Barrel The Log Magic Archer

Defense Synergies 3 8

Arrows
Mega Knight Tesla Mini P.E.K.K.A
Tesla
The Log Arrows Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
The Log Arrows Tesla Magic Archer
Hog Rider
Goblin Barrel
The Log
Tesla Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Tesla Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Magic Archer
Mini P.E.K.K.A Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Tesla Magic Archer Mega Knight
Tesla Arrows Magic Archer
Arrows Tesla The Log Magic Archer Mega Knight
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Mega Knight
Arrows Tesla The Log Magic Archer Mega Knight
Arrows Tesla Magic Archer
Tesla Mini P.E.K.K.A Mega Knight The Log
Mega Knight Arrows Tesla Mini P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Arrows Mini P.E.K.K.A
Arrows Tesla Mega Knight The Log Magic Archer
Arrows The Log Tesla Magic Archer Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Arrows Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla
Arrows Tesla Mini P.E.K.K.A The Log Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Tesla The Log
Tesla Mini P.E.K.K.A Mega Knight
Arrows Tesla Magic Archer
Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Mini P.E.K.K.A The Log Magic Archer
Tesla
Mega Knight Tesla Mini P.E.K.K.A
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight Tesla
Tesla Magic Archer Mega Knight
Tesla Mini P.E.K.K.A The Log Magic Archer
Arrows Mega Knight Tesla Mini P.E.K.K.A The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Arrows The Log Magic Archer Mega Knight
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Mini P.E.K.K.A
Arrows The Log Magic Archer
Arrows Magic Archer
The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Magic Archer Arrows The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Magic Archer Mega Knight
Arrows The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Magic Archer Mega Knight
Arrows The Log Magic Archer
Arrows The Log Magic Archer Mega Knight
Arrows The Log Magic Archer
Arrows Magic Archer
Mini P.E.K.K.A
Arrows The Log Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows The Log Magic Archer
Magic Archer
Arrows Magic Archer
Arrows The Log
Mini P.E.K.K.A Magic Archer Mega Knight
Arrows The Log Magic Archer
Arrows
Mega Knight
The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight
Mega Knight

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