My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Bandit
Barbarian Barrel
Tesla Wizard Bandit
The Log
Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard Bandit
Fireball
Tesla Hog Rider Wizard Bandit
Poison
Bats Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Tesla Mini P.E.K.K.A Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Tesla

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A Bandit
Arrows
Hog Rider Mini P.E.K.K.A Bandit Mega Knight
Tesla
Mini P.E.K.K.A
Bats Arrows Hog Rider Wizard Mega Knight
Hog Rider
Bats Arrows Mini P.E.K.K.A Wizard Bandit Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Bandit Mega Knight
Bandit
Bats Arrows Hog Rider Wizard Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Hog Rider Wizard Bandit

Defense Synergies 1 13

Bats
Tesla Mini P.E.K.K.A Bandit Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A Bandit
Tesla
Bats Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bats Arrows Tesla Wizard
Hog Rider
Wizard
Tesla Mini P.E.K.K.A Bandit Mega Knight
Bandit
Bats Arrows Wizard Mega Knight
Mega Knight
Arrows Bats Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Mini P.E.K.K.A Bats Tesla Bandit Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bats Bandit
Tesla Mini P.E.K.K.A Bats Bandit Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Tesla Bandit Mega Knight
Bats Tesla Arrows Wizard
Arrows Tesla Bandit Mega Knight
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Bandit Mega Knight
Bats Arrows Tesla Wizard Bandit Mega Knight
Arrows Tesla Bats Wizard
Tesla Mini P.E.K.K.A Mega Knight Bats Wizard Bandit
Wizard Mega Knight Bats Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Bandit Mega Knight
Tesla Mini P.E.K.K.A Bandit Mega Knight
Tesla Wizard Mega Knight Bats Arrows Mini P.E.K.K.A
Arrows Tesla Mega Knight Bats Wizard Bandit
Arrows Wizard Bats Tesla Bandit Mega Knight
Mini P.E.K.K.A Tesla
Wizard Mega Knight Bats Arrows Tesla Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Bandit
Bandit Arrows Tesla Mini P.E.K.K.A Wizard Mega Knight
Bandit Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Tesla Bandit
Tesla Mini P.E.K.K.A Bandit Mega Knight
Arrows Wizard Bats Tesla
Mini P.E.K.K.A Bats Tesla Bandit
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Bats Mini P.E.K.K.A Bandit
Tesla
Mega Knight Bats Tesla Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Tesla Wizard Bandit
Wizard Tesla Mega Knight
Tesla Bats Mini P.E.K.K.A
Bats Arrows Mega Knight Tesla Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Bats Mini P.E.K.K.A
Arrows Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Bandit Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows Bandit
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard Bandit Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Bandit
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Bats
Bats
Bandit Mega Knight

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