My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Musketeer Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Tesla Musketeer Lumberjack
The Log
Mini P.E.K.K.A Musketeer Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Balloon Inferno Dragon Lumberjack
Fireball
Tesla Musketeer Balloon Inferno Dragon Lumberjack
Poison
Musketeer Balloon
Lightning
Tesla Mini P.E.K.K.A Musketeer Balloon Inferno Dragon Lumberjack
Rocket
Musketeer Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tesla Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Tesla Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A Lumberjack
Tesla
Mini P.E.K.K.A
Arrows Musketeer The Log Lumberjack
Musketeer
Mini P.E.K.K.A Balloon The Log Lumberjack
Balloon
Arrows Lumberjack Musketeer The Log
The Log
Mini P.E.K.K.A Musketeer Balloon Lumberjack
Inferno Dragon
Lumberjack
Balloon Arrows Mini P.E.K.K.A Musketeer The Log

Defense Synergies 5 8

Arrows
Tesla Mini P.E.K.K.A Lumberjack
Tesla
Musketeer The Log Arrows Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
The Log Arrows Tesla Musketeer
Musketeer
Tesla The Log Lumberjack Mini P.E.K.K.A
Balloon
The Log
Tesla Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack
Inferno Dragon
Tesla The Log
Lumberjack
Musketeer Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer The Log
Mini P.E.K.K.A Inferno Dragon Lumberjack Tesla Musketeer The Log
Tesla Mini P.E.K.K.A Lumberjack Musketeer Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Lumberjack Musketeer
Arrows Mini P.E.K.K.A The Log Lumberjack
Arrows The Log Tesla Musketeer Lumberjack
Tesla Musketeer Inferno Dragon Arrows
Arrows Tesla Musketeer The Log
Tesla Mini P.E.K.K.A Inferno Dragon Musketeer Lumberjack
Tesla Mini P.E.K.K.A Musketeer Lumberjack
Arrows Tesla Musketeer The Log Lumberjack
Arrows Tesla Musketeer Inferno Dragon
Tesla Mini P.E.K.K.A Lumberjack Musketeer The Log
Arrows Tesla Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Inferno Dragon Tesla Lumberjack
Tesla Mini P.E.K.K.A The Log Inferno Dragon Lumberjack
Tesla Arrows Mini P.E.K.K.A Musketeer Lumberjack
Arrows Tesla Musketeer The Log Lumberjack
Arrows The Log Tesla Musketeer Inferno Dragon Lumberjack
Mini P.E.K.K.A Tesla Musketeer Inferno Dragon Lumberjack
Arrows Tesla Mini P.E.K.K.A Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Tesla
Arrows Tesla Mini P.E.K.K.A Musketeer The Log Inferno Dragon Lumberjack
Lumberjack Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Lumberjack Tesla Musketeer The Log
Tesla Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack
Arrows Tesla Musketeer
Mini P.E.K.K.A Tesla Musketeer Lumberjack
Mini P.E.K.K.A Tesla Inferno Dragon Lumberjack
Mini P.E.K.K.A The Log Inferno Dragon
Tesla Musketeer Inferno Dragon
Inferno Dragon Tesla Mini P.E.K.K.A Musketeer Lumberjack
Arrows The Log
Mini P.E.K.K.A Tesla Lumberjack
Tesla Musketeer
Tesla Mini P.E.K.K.A Musketeer The Log Inferno Dragon Lumberjack
Arrows Tesla Mini P.E.K.K.A Musketeer The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A Musketeer Lumberjack
Arrows Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Inferno Dragon
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer
Musketeer
Mini P.E.K.K.A
Arrows Musketeer The Log
Arrows
Arrows The Log
Musketeer
Arrows Musketeer
Arrows The Log
Mini P.E.K.K.A Musketeer Lumberjack
Arrows The Log Musketeer
Arrows
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Inferno Dragon

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