My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Tesla Bandit Electro Wizard
The Log
Mini P.E.K.K.A Bandit
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Bandit Electro Wizard
Fireball
Tesla Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Bandit Tesla Mini P.E.K.K.A Electro Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Bandit Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mini P.E.K.K.A Bandit Mega Knight
Tesla
Mini P.E.K.K.A
Arrows Mirror Electro Wizard Mega Knight
Rocket
Mirror
Mirror
Arrows Mini P.E.K.K.A Rocket
Bandit
Arrows Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Bandit Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Bandit Electro Wizard

Defense Synergies 4 11

Arrows
Mirror Mega Knight Tesla Mini P.E.K.K.A Bandit
Tesla
Mirror Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Tesla Mirror
Rocket
Mirror
Arrows Tesla Mini P.E.K.K.A Electro Wizard Mega Knight
Bandit
Arrows Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Tesla Mirror Bandit Mega Knight
Mega Knight
Arrows Mirror Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Electro Wizard
Mini P.E.K.K.A Tesla Bandit Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Rocket Mega Knight Bandit Electro Wizard
Tesla Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Rocket Mega Knight
Arrows Tesla Bandit Electro Wizard Mega Knight
Tesla Rocket Electro Wizard Arrows
Rocket Arrows Tesla Bandit Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Tesla Bandit Mega Knight
Arrows Tesla Electro Wizard
Tesla Mini P.E.K.K.A Mega Knight Rocket Bandit Electro Wizard
Rocket Mega Knight Arrows Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tesla Bandit Electro Wizard Mega Knight
Rocket Tesla Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Tesla Mega Knight Arrows Mini P.E.K.K.A Electro Wizard
Arrows Tesla Mega Knight Bandit Electro Wizard
Arrows Tesla Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Tesla Electro Wizard
Mega Knight Arrows Tesla Mini P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Bandit Electro Wizard
Bandit Electro Wizard Arrows Tesla Mini P.E.K.K.A Rocket Mega Knight
Bandit Mega Knight Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Rocket Mega Knight Tesla Bandit Electro Wizard
Tesla Mini P.E.K.K.A Bandit Mega Knight
Arrows Rocket Tesla Electro Wizard
Mini P.E.K.K.A Rocket Tesla Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight Tesla
Rocket Electro Wizard Mega Knight Mini P.E.K.K.A Bandit
Tesla
Mega Knight Tesla Mini P.E.K.K.A
Rocket Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Rocket Mega Knight Tesla Bandit
Tesla Mega Knight
Tesla Electro Wizard Mini P.E.K.K.A Rocket
Arrows Mega Knight Tesla Mini P.E.K.K.A Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Bandit
Arrows Bandit Electro Wizard
Rocket Arrows Bandit
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Rocket
Arrows
Arrows
Arrows Bandit
Rocket Mini P.E.K.K.A Electro Wizard
Rocket Arrows Bandit Electro Wizard
Arrows Rocket
Rocket Bandit
Arrows Rocket Bandit
Arrows
Rocket Arrows Bandit
Arrows Rocket Bandit Mega Knight
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Rocket Arrows Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Mega Knight
Arrows Bandit Electro Wizard
Arrows Bandit Mega Knight
Rocket Arrows Bandit
Arrows Electro Wizard
Rocket Electro Wizard
Mini P.E.K.K.A
Arrows Rocket Bandit Mega Knight
Rocket Arrows Electro Wizard
Mega Knight
Rocket Arrows
Electro Wizard Rocket Bandit
Rocket Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Rocket Electro Wizard Mega Knight
Arrows
Rocket Arrows
Mega Knight
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Bandit Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: