My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Sparky
Giant Snowball
Wall Breakers
Zap
Firecracker Wall Breakers Sparky
Barbarian Barrel
Electro Spirit Firecracker Tesla Wall Breakers Sparky
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Wall Breakers Sparky
Earthquake
Firecracker Tesla
Arrows
Electro Spirit Firecracker Wall Breakers
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Wall Breakers Sparky
Fireball
Firecracker Tesla Wall Breakers Sparky
Poison
Firecracker Sparky
Lightning
Tesla Mini P.E.K.K.A Sparky Monk
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Arrows Firecracker Tesla Mini P.E.K.K.A Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Arrows Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Sparky
Arrows
Sparky Mini P.E.K.K.A Wall Breakers
Firecracker
Mini P.E.K.K.A Wall Breakers Sparky Monk
Tesla
Mini P.E.K.K.A
Sparky Arrows Firecracker
Wall Breakers
Electro Spirit Arrows Firecracker
Sparky
Arrows Mini P.E.K.K.A Electro Spirit Firecracker
Monk
Firecracker

Defense Synergies 0 7

Electro Spirit
Arrows
Tesla Mini P.E.K.K.A Sparky Monk
Firecracker
Tesla Mini P.E.K.K.A
Tesla
Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Tesla
Wall Breakers
Sparky
Arrows
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Sparky
Mini P.E.K.K.A Sparky Firecracker Tesla Monk
Tesla Mini P.E.K.K.A Sparky
Tesla Mini P.E.K.K.A Sparky Firecracker Monk
Arrows Firecracker Mini P.E.K.K.A Sparky Monk
Arrows Electro Spirit Firecracker Tesla
Tesla Electro Spirit Arrows Firecracker
Electro Spirit Arrows Tesla Sparky Monk
Tesla Mini P.E.K.K.A Sparky
Firecracker Tesla Mini P.E.K.K.A Sparky
Electro Spirit Arrows Firecracker Tesla
Arrows Tesla Firecracker
Tesla Mini P.E.K.K.A Sparky
Sparky Electro Spirit Arrows Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Tesla
Monk Tesla Mini P.E.K.K.A Sparky
Tesla Sparky Arrows Firecracker Mini P.E.K.K.A
Arrows Tesla Electro Spirit Firecracker
Arrows Electro Spirit Firecracker Tesla
Mini P.E.K.K.A Sparky Tesla
Electro Spirit Arrows Firecracker Tesla Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Sparky
Arrows Firecracker Tesla Mini P.E.K.K.A Monk
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Tesla Sparky Monk
Tesla Mini P.E.K.K.A Sparky
Arrows Firecracker Electro Spirit Tesla Monk
Mini P.E.K.K.A Sparky Tesla
Mini P.E.K.K.A Tesla Sparky
Electro Spirit Firecracker Mini P.E.K.K.A Sparky Monk
Tesla Sparky
Tesla Mini P.E.K.K.A Sparky
Monk Arrows
Mini P.E.K.K.A Tesla Sparky
Firecracker Tesla Sparky
Tesla Sparky Electro Spirit Firecracker Mini P.E.K.K.A Monk
Arrows Electro Spirit Firecracker Tesla Mini P.E.K.K.A Sparky
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky Monk
Arrows Firecracker Monk
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Electro Spirit Monk
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Monk Firecracker
Mini P.E.K.K.A Sparky
Firecracker Monk Arrows Sparky
Monk Arrows Firecracker
Firecracker Sparky
Arrows Firecracker Monk
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Monk Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Firecracker Mini P.E.K.K.A Sparky Monk
Arrows Firecracker Monk
Sparky Monk
Arrows
Sparky Monk
Arrows Monk
Arrows Firecracker Electro Spirit Sparky
Arrows Firecracker Sparky Monk
Arrows Sparky Monk
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Electro Spirit Firecracker
Mini P.E.K.K.A Sparky
Arrows Sparky
Electro Spirit Arrows Firecracker Sparky Monk
Sparky
Arrows Firecracker Sparky Monk
Electro Spirit
Arrows Firecracker Monk
Arrows
Firecracker Mini P.E.K.K.A Sparky
Arrows Firecracker
Monk Arrows Sparky
Firecracker Sparky
Electro Spirit Firecracker Sparky
Firecracker
Firecracker Sparky Monk
Sparky
Firecracker Sparky Monk

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