My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Tesla Valkyrie Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Wizard
Fireball
Tesla Hog Rider Wizard
Poison
Wizard
Lightning
Tesla Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Tesla Mini P.E.K.K.A Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Void Tesla Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider Wizard Mega Knight
Valkyrie
Hog Rider Mini P.E.K.K.A Wizard
Hog Rider
Arrows Valkyrie Mini P.E.K.K.A Wizard Void Mega Knight
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight
Void
Arrows Hog Rider
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 1 11

Arrows
Mega Knight Tesla Mini P.E.K.K.A Valkyrie Void
Tesla
Arrows Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A
Arrows Tesla Valkyrie Wizard
Valkyrie
Arrows Tesla Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Tesla Mini P.E.K.K.A Valkyrie Mega Knight
Void
Arrows
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Void
Mini P.E.K.K.A Tesla Valkyrie Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Valkyrie Void
Tesla Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Tesla Valkyrie Mega Knight
Tesla Arrows Wizard Void
Arrows Tesla Valkyrie Void Mega Knight
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Arrows Tesla Wizard Mega Knight
Arrows Tesla Wizard
Tesla Mini P.E.K.K.A Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Tesla Wizard Mega Knight Arrows Mini P.E.K.K.A Valkyrie
Arrows Tesla Mega Knight Valkyrie Wizard
Arrows Valkyrie Wizard Tesla Mega Knight
Mini P.E.K.K.A Tesla
Valkyrie Wizard Mega Knight Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Tesla Void
Void Arrows Tesla Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Tesla
Tesla Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Wizard Tesla
Mini P.E.K.K.A Tesla Valkyrie Void
Mini P.E.K.K.A Mega Knight Tesla Valkyrie
Void Mega Knight Mini P.E.K.K.A Valkyrie
Tesla
Mega Knight Tesla Mini P.E.K.K.A Valkyrie
Mega Knight Arrows Valkyrie Void
Mini P.E.K.K.A Mega Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Mega Knight
Tesla Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mega Knight Tesla Mini P.E.K.K.A Wizard
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Valkyrie
Arrows Void
Arrows Void
Arrows Valkyrie Void
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Void Wizard
Mini P.E.K.K.A Void
Void Arrows Valkyrie Wizard
Void Arrows Wizard
Void
Arrows Void
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Mini P.E.K.K.A
Void Arrows Mini P.E.K.K.A Wizard Mega Knight
Arrows Valkyrie Wizard Mega Knight
Void Mega Knight
Arrows Wizard Void
Void
Arrows Void
Arrows Valkyrie Wizard Mega Knight
Arrows Void Wizard
Void Arrows Wizard Mega Knight
Void Arrows
Arrows Wizard
Wizard Void
Mini P.E.K.K.A Void
Void Arrows Wizard Mega Knight
Void Arrows
Mega Knight
Arrows Wizard
Void
Arrows Wizard
Arrows
Void Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Arrows Wizard
Void Arrows
Mega Knight
Void
Void Mega Knight

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