My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Tesla Valkyrie Witch Ice Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Witch Ice Wizard
Fireball
Tesla Witch Ice Wizard
Poison
Witch Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Valkyrie Witch Ice Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Ice Wizard Tesla Mini P.E.K.K.A Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Arrows Valkyrie Rage The Log Ice Wizard
Valkyrie
Mini P.E.K.K.A Witch
Rage
Witch Mini P.E.K.K.A
Witch
Rage Valkyrie
The Log
Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 2 15

Arrows
Tesla Mini P.E.K.K.A Valkyrie Ice Wizard
Tesla
The Log Arrows Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Arrows Tesla Valkyrie Witch Ice Wizard
Valkyrie
Arrows Tesla Mini P.E.K.K.A Witch The Log Ice Wizard
Rage
Witch
Mini P.E.K.K.A Valkyrie The Log Ice Wizard
The Log
Tesla Mini P.E.K.K.A Valkyrie Witch Ice Wizard
Ice Wizard
Arrows Mini P.E.K.K.A Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log
Mini P.E.K.K.A Tesla Valkyrie Witch The Log Ice Wizard
Tesla Mini P.E.K.K.A Witch Valkyrie Ice Wizard
Tesla Mini P.E.K.K.A Witch Valkyrie Ice Wizard
Arrows Mini P.E.K.K.A Valkyrie The Log
Arrows The Log Tesla Valkyrie Ice Wizard
Tesla Arrows Witch Ice Wizard
Arrows Tesla Valkyrie The Log
Tesla Mini P.E.K.K.A Witch Ice Wizard
Tesla Mini P.E.K.K.A Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Arrows Tesla The Log
Arrows Tesla Witch Ice Wizard
Tesla Mini P.E.K.K.A Valkyrie Witch The Log Ice Wizard
Valkyrie Arrows Tesla Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A The Log
Tesla Arrows Mini P.E.K.K.A Valkyrie Witch
Arrows Tesla Valkyrie Witch The Log Ice Wizard
Arrows Valkyrie Witch The Log Tesla Ice Wizard
Mini P.E.K.K.A Tesla
Valkyrie Arrows Tesla Mini P.E.K.K.A Witch The Log
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tesla Witch
Arrows Tesla Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie Tesla The Log
Tesla Mini P.E.K.K.A Valkyrie Witch
Arrows Tesla Witch Ice Wizard
Mini P.E.K.K.A Tesla Valkyrie Witch Ice Wizard
Mini P.E.K.K.A Tesla Valkyrie
Mini P.E.K.K.A Valkyrie Witch The Log
Witch Tesla
Tesla Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie The Log
Mini P.E.K.K.A Tesla Valkyrie Witch
Tesla Valkyrie Witch
Tesla Witch Mini P.E.K.K.A Valkyrie The Log
Arrows Valkyrie Tesla Mini P.E.K.K.A Witch The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Witch Ice Wizard
Arrows Witch The Log
Arrows The Log Ice Wizard
Arrows The Log
Mini P.E.K.K.A
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows Valkyrie Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch Ice Wizard
Witch
Arrows The Log Witch Ice Wizard
Arrows Witch The Log
Arrows The Log
Arrows Witch Ice Wizard
Witch
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Witch
Arrows Witch Ice Wizard
Arrows The Log
Mini P.E.K.K.A Valkyrie
Arrows The Log
Arrows
Witch The Log
Witch
Witch The Log

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