My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Inferno Dragon
Giant Snowball
Wall Breakers Skeleton Army Inferno Dragon
Zap
Wall Breakers Skeleton Army Inferno Dragon
Barbarian Barrel
Tesla Wall Breakers Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Wall Breakers Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wall Breakers Skeleton Army Electro Wizard Inferno Dragon
Fireball
Tesla Wall Breakers Skeleton Army Electro Wizard Inferno Dragon
Poison
Skeleton Army Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Skeleton Army Tesla Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Skeleton Army Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Wall Breakers Mega Knight
Tesla
Mini P.E.K.K.A
Arrows Electro Wizard Mega Knight
Wall Breakers
Arrows Electro Wizard Mega Knight
Skeleton Army
Electro Wizard
Mini P.E.K.K.A Wall Breakers Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Wall Breakers Electro Wizard

Defense Synergies 2 12

Arrows
Mega Knight Tesla Mini P.E.K.K.A
Tesla
Arrows Mini P.E.K.K.A Skeleton Army Electro Wizard Inferno Dragon
Mini P.E.K.K.A
Electro Wizard Arrows Tesla Skeleton Army
Wall Breakers
Skeleton Army
Tesla Mini P.E.K.K.A Electro Wizard Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Tesla Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Tesla Skeleton Army Electro Wizard Mega Knight
Mega Knight
Arrows Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tesla Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard Inferno Dragon
Tesla Mini P.E.K.K.A Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Inferno Dragon Arrows
Arrows Tesla Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army Electro Wizard Arrows Tesla Mega Knight
Arrows Tesla Inferno Dragon Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Arrows Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tesla Electro Wizard Mega Knight
Skeleton Army Tesla Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Tesla Mega Knight Arrows Mini P.E.K.K.A Skeleton Army Electro Wizard
Arrows Tesla Mega Knight Skeleton Army Electro Wizard
Arrows Tesla Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Tesla Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Arrows Tesla Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Arrows Tesla Electro Wizard
Mini P.E.K.K.A Skeleton Army Tesla Electro Wizard
Mini P.E.K.K.A Mega Knight Tesla Skeleton Army Inferno Dragon
Electro Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Tesla Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Electro Wizard Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Tesla Mini P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Skeleton Army
Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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