My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Goblin Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Witch Goblin Giant Inferno Dragon
Barbarian Barrel
Firecracker Tesla Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Witch Inferno Dragon
Fireball
Firecracker Tesla Witch Inferno Dragon
Poison
Firecracker Witch
Lightning
Tesla Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Mini P.E.K.K.A Inferno Dragon Witch Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Giant Mega Knight
Firecracker
Mini P.E.K.K.A Goblin Giant Inferno Dragon Mega Knight
Tesla
Mini P.E.K.K.A
Arrows Firecracker Goblin Giant Mega Knight
Witch
Goblin Giant Mega Knight
Goblin Giant
Arrows Firecracker Mini P.E.K.K.A Witch
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Mini P.E.K.K.A Witch

Defense Synergies 1 10

Arrows
Mega Knight Tesla Mini P.E.K.K.A
Firecracker
Tesla Mini P.E.K.K.A Mega Knight
Tesla
Arrows Firecracker Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Arrows Firecracker Tesla Witch
Witch
Mini P.E.K.K.A Mega Knight
Goblin Giant
Inferno Dragon
Tesla Mega Knight
Mega Knight
Arrows Firecracker Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Goblin Giant
Mini P.E.K.K.A Inferno Dragon Firecracker Tesla Witch Mega Knight
Tesla Mini P.E.K.K.A Witch Mega Knight Inferno Dragon
Tesla Mini P.E.K.K.A Witch Inferno Dragon Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Tesla Mega Knight
Tesla Inferno Dragon Arrows Firecracker Witch
Arrows Tesla Goblin Giant Mega Knight
Tesla Mini P.E.K.K.A Witch Inferno Dragon
Firecracker Tesla Mini P.E.K.K.A Mega Knight
Witch Arrows Firecracker Tesla Goblin Giant Mega Knight
Arrows Tesla Inferno Dragon Firecracker Witch
Tesla Mini P.E.K.K.A Mega Knight Witch
Mega Knight Arrows Firecracker Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon Tesla Mega Knight
Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Tesla Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch
Arrows Tesla Mega Knight Firecracker Witch
Arrows Witch Firecracker Tesla Inferno Dragon Mega Knight
Mini P.E.K.K.A Tesla Inferno Dragon
Mega Knight Arrows Firecracker Tesla Mini P.E.K.K.A Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Witch
Arrows Firecracker Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Witch Goblin Giant
Mini P.E.K.K.A Mega Knight Tesla Goblin Giant
Tesla Mini P.E.K.K.A Witch Goblin Giant Inferno Dragon Mega Knight
Arrows Firecracker Tesla Witch Goblin Giant
Mini P.E.K.K.A Tesla Witch Goblin Giant
Mini P.E.K.K.A Mega Knight Tesla Goblin Giant Inferno Dragon
Mega Knight Firecracker Mini P.E.K.K.A Witch Inferno Dragon
Witch Tesla Goblin Giant Inferno Dragon
Inferno Dragon Mega Knight Tesla Mini P.E.K.K.A Witch
Mega Knight Arrows Goblin Giant
Mini P.E.K.K.A Mega Knight Tesla Witch Goblin Giant
Firecracker Tesla Witch Mega Knight
Tesla Witch Firecracker Mini P.E.K.K.A Goblin Giant Inferno Dragon
Arrows Mega Knight Firecracker Tesla Mini P.E.K.K.A Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows Goblin Giant
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Goblin Giant
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch Inferno Dragon
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Goblin Giant Mega Knight
Inferno Dragon
Firecracker Mega Knight

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