My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Giant Skeleton
Giant Snowball
Guards Clone
Zap
Guards Clone
Barbarian Barrel
Tesla Wizard Guards Clone Giant Skeleton
The Log
Mini P.E.K.K.A Guards Clone Giant Skeleton
Earthquake
Tesla Guards Clone
Arrows
Guards Clone
Royal Delivery
Mini P.E.K.K.A Wizard Guards Clone Giant Skeleton
Fireball
Tesla Wizard Clone
Poison
Wizard Guards Clone
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Clone Tesla Mini P.E.K.K.A Wizard Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Clone Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Giant Skeleton Lightning
Tesla
Mini P.E.K.K.A
Arrows Wizard Giant Skeleton Lightning
Wizard
Mini P.E.K.K.A Giant Skeleton
Guards
Clone
Clone
Giant Skeleton Guards
Giant Skeleton
Clone Arrows Mini P.E.K.K.A Wizard Lightning
Lightning
Arrows Mini P.E.K.K.A Giant Skeleton

Defense Synergies 0 12

Arrows
Tesla Mini P.E.K.K.A Giant Skeleton Lightning
Tesla
Arrows Mini P.E.K.K.A Wizard Guards
Mini P.E.K.K.A
Arrows Tesla Wizard Guards
Wizard
Tesla Mini P.E.K.K.A Guards Giant Skeleton
Guards
Tesla Mini P.E.K.K.A Wizard Giant Skeleton
Clone
Giant Skeleton
Arrows Wizard Guards
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Wizard
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Giant Skeleton Lightning
Tesla Mini P.E.K.K.A Guards
Lightning Arrows Mini P.E.K.K.A Giant Skeleton
Arrows Tesla Guards
Tesla Lightning Arrows Wizard
Lightning Arrows Tesla Giant Skeleton
Tesla Mini P.E.K.K.A
Guards Tesla Mini P.E.K.K.A Giant Skeleton
Guards Arrows Tesla Wizard Giant Skeleton
Arrows Tesla Wizard
Tesla Mini P.E.K.K.A Wizard Guards Giant Skeleton Lightning
Wizard Arrows Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Lightning
Tesla Wizard Arrows Mini P.E.K.K.A
Arrows Tesla Wizard Guards
Arrows Wizard Tesla Guards Giant Skeleton
Mini P.E.K.K.A Tesla
Wizard Arrows Tesla Mini P.E.K.K.A Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla Giant Skeleton
Arrows Tesla Mini P.E.K.K.A Wizard Lightning
Guards Giant Skeleton Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Guards Giant Skeleton Lightning Tesla
Giant Skeleton Tesla Mini P.E.K.K.A Guards
Arrows Wizard Tesla
Mini P.E.K.K.A Guards Tesla Giant Skeleton Lightning
Mini P.E.K.K.A Giant Skeleton Tesla
Giant Skeleton Lightning Mini P.E.K.K.A
Tesla Guards
Tesla Mini P.E.K.K.A Guards Giant Skeleton
Lightning Arrows Guards Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Lightning Tesla Wizard Guards
Wizard Tesla
Tesla Guards Mini P.E.K.K.A Giant Skeleton Lightning
Arrows Tesla Mini P.E.K.K.A Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Giant Skeleton
Arrows
Lightning Arrows Giant Skeleton
Lightning Arrows Guards Giant Skeleton
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Mini P.E.K.K.A Guards
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Wizard
Lightning Arrows Wizard
Lightning Giant Skeleton
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard
Lightning Wizard Guards
Lightning Mini P.E.K.K.A
Lightning Arrows Wizard
Lightning Arrows
Giant Skeleton
Arrows Wizard Lightning
Lightning Guards
Lightning Arrows Wizard
Arrows
Lightning Mini P.E.K.K.A Wizard
Arrows Wizard Lightning
Lightning Arrows Giant Skeleton
Guards Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton
Lightning Wizard

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