My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Hog Rider Royal Hogs Skeleton Army
Zap
Mortar Royal Hogs Skeleton Army
Barbarian Barrel
Mortar Tesla Bomb Tower Royal Hogs Skeleton Army
The Log
Hog Rider Royal Hogs Skeleton Army
Earthquake
Mortar Tesla Bomb Tower Hog Rider Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Hog Rider Royal Hogs Skeleton Army
Fireball
Mortar Tesla Bomb Tower Hog Rider Royal Hogs Skeleton Army
Poison
Mortar Bomb Tower Royal Hogs Skeleton Army
Lightning
Mortar Tesla Bomb Tower
Rocket
Mortar Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mortar Tesla Fireball Bomb Tower Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mortar Tesla

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Royal Hogs Mortar
Mortar
Arrows Fireball Hog Rider
Tesla
Fireball
Arrows Hog Rider Mortar Royal Hogs
Bomb Tower
Hog Rider
Arrows Fireball Mortar
Royal Hogs
Arrows Fireball
Skeleton Army

Defense Synergies 0 11

Arrows
Mortar Tesla Fireball Bomb Tower
Mortar
Arrows Tesla Fireball Skeleton Army
Tesla
Arrows Mortar Fireball Skeleton Army
Fireball
Arrows Mortar Tesla Bomb Tower
Bomb Tower
Arrows Fireball Skeleton Army
Hog Rider
Royal Hogs
Skeleton Army
Mortar Tesla Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Fireball
Bomb Tower Skeleton Army Mortar Tesla
Mortar Tesla Bomb Tower Skeleton Army
Tesla Bomb Tower Skeleton Army Mortar
Arrows Fireball Bomb Tower Skeleton Army
Arrows Fireball Skeleton Army Tesla Bomb Tower
Tesla Arrows Mortar Fireball Bomb Tower
Arrows Tesla Fireball Bomb Tower
Tesla Mortar Bomb Tower Skeleton Army
Skeleton Army Tesla
Skeleton Army Arrows Tesla Fireball Bomb Tower
Arrows Tesla Fireball
Mortar Tesla Bomb Tower Skeleton Army Fireball
Fireball Bomb Tower Skeleton Army Arrows Mortar Tesla
Skeleton Army Mortar Tesla Bomb Tower
Bomb Tower Skeleton Army Mortar Tesla Fireball
Tesla Bomb Tower Arrows Mortar Fireball Skeleton Army
Arrows Mortar Tesla Fireball Bomb Tower Skeleton Army
Arrows Mortar Bomb Tower Tesla Fireball
Mortar Tesla Bomb Tower
Skeleton Army Arrows Tesla Fireball Bomb Tower
Mortar Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball
Fireball Arrows Mortar Tesla Bomb Tower
Skeleton Army Bomb Tower
Skeleton Army Tesla Fireball
Tesla Skeleton Army
Arrows Fireball Tesla Bomb Tower
Skeleton Army Tesla Fireball Bomb Tower
Tesla Bomb Tower Skeleton Army
Mortar Fireball Bomb Tower Skeleton Army
Tesla Skeleton Army
Tesla Bomb Tower
Skeleton Army Arrows Fireball
Skeleton Army Tesla Fireball Bomb Tower
Tesla Fireball Bomb Tower Skeleton Army
Tesla Skeleton Army Mortar Fireball Bomb Tower
Arrows Tesla Fireball Bomb Tower
Arrows Mortar Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Mortar
Arrows Fireball
Arrows Mortar
Arrows Fireball
Arrows Fireball Mortar
Fireball
Arrows Mortar Fireball
Fireball Arrows
Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Arrows Fireball
Fireball
Fireball
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Fireball Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball
Arrows Mortar Fireball
Arrows Fireball
Fireball
Fireball
Mortar Fireball
Fireball Mortar

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