My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Skeleton Dragons Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Tesla Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton King
Giant Snowball
Bats Goblin Gang Skeleton Dragons Skeleton King
Zap
Bats Goblin Gang Mortar Skeleton King
Barbarian Barrel
Goblin Gang Mortar Tesla Skeleton King
The Log
Goblin Gang Skeleton King
Earthquake
Goblin Gang Mortar Tesla Skeleton King
Arrows
Bats Goblin Gang Skeleton Dragons Skeleton King
Royal Delivery
Bats Goblin Gang Skeleton Dragons Skeleton King
Fireball
Goblin Gang Skeleton Dragons Mortar Tesla Skeleton King
Poison
Bats Goblin Gang Skeleton Dragons Mortar Skeleton King
Lightning
Skeleton Dragons Mortar Tesla Skeleton King
Rocket
Mortar Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mortar Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Skeleton Dragons Mortar Tesla Poison Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Skeleton Dragons

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Dragons Mortar Skeleton King
Arrows
Mortar
Goblin Gang
Mortar Skeleton King
Skeleton Dragons
Bats Mortar
Mortar
Bats Arrows Goblin Gang Skeleton Dragons Skeleton King
Tesla
Poison
Skeleton King
Bats Goblin Gang Mortar

Defense Synergies 1 13

Bats
Mortar Tesla Skeleton King
Arrows
Mortar Tesla
Goblin Gang
Tesla Skeleton Dragons Mortar
Skeleton Dragons
Goblin Gang Mortar Tesla
Mortar
Bats Arrows Goblin Gang Skeleton Dragons Tesla Poison Skeleton King
Tesla
Goblin Gang Bats Arrows Skeleton Dragons Mortar Poison
Poison
Mortar Tesla
Skeleton King
Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Tesla
Bats Goblin Gang Skeleton Dragons Mortar Tesla
Goblin Gang Mortar Tesla Bats Skeleton Dragons
Tesla Bats Goblin Gang Skeleton Dragons Mortar Skeleton King
Arrows Poison
Arrows Goblin Gang Bats Skeleton Dragons Tesla
Bats Skeleton Dragons Tesla Arrows Goblin Gang Mortar Poison
Arrows Skeleton Dragons Tesla Poison
Tesla Goblin Gang Mortar Skeleton King
Goblin Gang Tesla
Bats Goblin Gang Skeleton Dragons Poison Arrows Tesla Skeleton King
Arrows Skeleton Dragons Tesla Bats Goblin Gang Poison
Mortar Tesla Bats Goblin Gang Skeleton Dragons
Bats Arrows Goblin Gang Skeleton Dragons Mortar Tesla Poison Skeleton King
Goblin Gang Mortar Tesla Skeleton King
Goblin Gang Mortar Tesla
Tesla Bats Arrows Goblin Gang Skeleton Dragons Mortar Poison
Arrows Mortar Tesla Bats Goblin Gang Skeleton Dragons
Arrows Mortar Poison Bats Skeleton Dragons Tesla
Mortar Tesla
Goblin Gang Skeleton Dragons Bats Arrows Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla
Poison Arrows Goblin Gang Skeleton Dragons Mortar Tesla
Goblin Gang Bats
Goblin Gang Bats Tesla
Goblin Gang Tesla
Arrows Skeleton Dragons Poison Bats Goblin Gang Tesla
Goblin Gang Bats Tesla
Tesla
Bats Skeleton Dragons Mortar Poison
Goblin Gang Skeleton Dragons Tesla
Bats Tesla
Arrows Poison
Goblin Gang Tesla Skeleton King
Skeleton Dragons Tesla
Goblin Gang Tesla Bats Skeleton Dragons Mortar Poison Skeleton King
Bats Arrows Poison Skeleton Dragons Tesla Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Skeleton Dragons Mortar
Arrows Mortar Poison Skeleton Dragons
Arrows Skeleton Dragons Poison
Arrows Skeleton Dragons Poison
Poison Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Poison Bats
Arrows Skeleton Dragons Mortar Poison
Arrows Poison Skeleton Dragons
Arrows Poison Skeleton Dragons Mortar
Bats Goblin Gang Poison
Poison Arrows Skeleton Dragons Mortar
Poison Arrows Skeleton Dragons
Poison Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar Poison
Arrows Skeleton Dragons Mortar Poison
Arrows Skeleton Dragons Mortar Poison
Arrows Skeleton Dragons Mortar Poison
Arrows Mortar Poison
Bats Skeleton Dragons
Arrows Skeleton Dragons Mortar Poison
Arrows Skeleton Dragons Mortar Poison
Skeleton Dragons Poison
Arrows Skeleton Dragons Poison
Arrows Skeleton Dragons Mortar Poison
Arrows Poison Skeleton Dragons Mortar
Arrows Mortar Poison Skeleton Dragons
Arrows Skeleton Dragons Mortar Poison
Poison Arrows Skeleton Dragons Mortar
Poison Bats Arrows Skeleton Dragons
Bats Skeleton Dragons Poison
Poison Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Poison
Arrows Poison
Bats Goblin Gang
Poison Arrows Skeleton Dragons
Arrows
Poison Goblin Gang Skeleton Dragons
Arrows Skeleton Dragons Mortar Poison Skeleton King
Arrows Poison
Skeleton Dragons
Bats Goblin Gang Skeleton Dragons Poison Skeleton King
Bats Skeleton Dragons Poison
Poison Mortar
Skeleton Dragons Mortar

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