My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Skeleton Army Princess Night Witch
Zap
Mortar Skeleton Army Princess Night Witch
Barbarian Barrel
Mortar Tesla Wizard Skeleton Army Princess Night Witch
The Log
Skeleton Army Princess
Earthquake
Mortar Tesla Skeleton Army
Arrows
Skeleton Army Princess Night Witch
Royal Delivery
Wizard Skeleton Army Princess Night Witch
Fireball
Mortar Tesla Wizard Skeleton Army Princess Night Witch
Poison
Mortar Wizard Skeleton Army Princess Night Witch
Lightning
Mortar Tesla Wizard Night Witch
Rocket
Mortar Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Princess Mortar Tesla Night Witch Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Princess Mortar

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Lightning Night Witch
Mortar
Arrows
Tesla
Wizard
Skeleton Army
Lightning
Arrows
Princess
Night Witch
Arrows

Defense Synergies 0 13

Arrows
Mortar Tesla Lightning
Mortar
Arrows Tesla Wizard Skeleton Army Princess
Tesla
Arrows Mortar Wizard Skeleton Army Princess Night Witch
Wizard
Mortar Tesla Skeleton Army
Skeleton Army
Mortar Tesla Wizard Princess
Lightning
Arrows
Princess
Mortar Tesla Skeleton Army
Night Witch
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Tesla Wizard
Skeleton Army Mortar Tesla Night Witch
Mortar Tesla Skeleton Army Lightning Night Witch
Tesla Skeleton Army Night Witch Mortar
Lightning Arrows Skeleton Army Princess
Arrows Skeleton Army Tesla Night Witch
Tesla Lightning Arrows Mortar Wizard Princess Night Witch
Lightning Arrows Tesla
Tesla Mortar Skeleton Army Princess Night Witch
Skeleton Army Tesla Night Witch
Skeleton Army Arrows Tesla Wizard Princess Night Witch
Arrows Tesla Wizard Princess Night Witch
Mortar Tesla Skeleton Army Night Witch Wizard Lightning
Wizard Skeleton Army Arrows Mortar Tesla Princess Night Witch
Skeleton Army Mortar Tesla
Skeleton Army Mortar Tesla Lightning
Tesla Wizard Arrows Mortar Skeleton Army Night Witch
Arrows Mortar Tesla Wizard Skeleton Army Night Witch
Arrows Mortar Wizard Tesla Princess
Mortar Tesla
Wizard Skeleton Army Arrows Tesla Night Witch
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Arrows Mortar Tesla Wizard Lightning
Skeleton Army Lightning
Skeleton Army Lightning Tesla Night Witch
Tesla Skeleton Army Night Witch
Arrows Wizard Tesla Princess
Skeleton Army Tesla Lightning Night Witch
Tesla Skeleton Army
Lightning Mortar Skeleton Army
Tesla Skeleton Army
Tesla
Skeleton Army Lightning Arrows
Skeleton Army Lightning Tesla Wizard Night Witch
Wizard Tesla Skeleton Army Princess
Tesla Skeleton Army Mortar Lightning Night Witch
Arrows Tesla Wizard Princess
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Arrows Mortar
Arrows Mortar Princess
Lightning Arrows
Lightning Arrows
Wizard Arrows Mortar
Arrows Wizard Princess
Arrows Mortar Wizard Princess
Arrows Wizard Lightning Princess
Arrows Mortar Wizard Lightning
Lightning Night Witch
Lightning Arrows Mortar Wizard Princess
Lightning Arrows Wizard Princess
Lightning Mortar Princess
Lightning Arrows Mortar Princess
Lightning Princess Arrows Mortar
Lightning Arrows Mortar Wizard Princess
Lightning Arrows Mortar Wizard Princess
Lightning Arrows Mortar
Lightning Night Witch
Lightning Arrows Mortar Wizard Princess
Lightning Arrows Mortar Wizard Princess
Lightning Night Witch
Lightning Arrows Wizard Princess
Lightning
Lightning Arrows Mortar
Arrows Mortar Wizard Princess
Arrows Mortar Wizard Lightning Princess
Lightning Arrows Mortar Wizard Princess
Lightning Arrows Mortar
Lightning Arrows Wizard Princess Night Witch
Lightning Wizard
Lightning Night Witch
Lightning Arrows Mortar Wizard Night Witch
Lightning Arrows Princess
Arrows Wizard Lightning Princess
Lightning Skeleton Army Princess Night Witch
Lightning Arrows Wizard Princess
Arrows
Lightning Wizard Princess
Arrows Mortar Wizard Lightning Princess
Lightning Arrows
Lightning Princess
Lightning Princess
Lightning Mortar Princess
Lightning Mortar Wizard

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