My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Baby Dragon Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Ram Rider
Giant Snowball
Musketeer Hog Rider Royal Hogs Baby Dragon Witch Ram Rider
Zap
Royal Hogs Witch Ram Rider
Barbarian Barrel
Tesla Musketeer Royal Hogs Witch
The Log
Musketeer Hog Rider Royal Hogs Witch Ram Rider
Earthquake
Tesla Hog Rider Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Musketeer Hog Rider Royal Hogs Baby Dragon Witch Ram Rider
Fireball
Tesla Musketeer Hog Rider Royal Hogs Baby Dragon Witch Ram Rider
Poison
Musketeer Royal Hogs Witch
Lightning
Tesla Musketeer Baby Dragon Witch Ram Rider
Rocket
Musketeer Hog Rider Royal Hogs Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Musketeer Hog Rider Baby Dragon Royal Hogs Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Musketeer Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs Ram Rider
Tesla
Musketeer
Hog Rider Royal Hogs Baby Dragon Ram Rider
Hog Rider
Arrows Musketeer Baby Dragon Witch
Royal Hogs
Arrows Musketeer
Baby Dragon
Musketeer Hog Rider Witch Ram Rider
Witch
Hog Rider Baby Dragon Ram Rider
Ram Rider
Arrows Musketeer Baby Dragon Witch

Defense Synergies 1 5

Arrows
Tesla
Tesla
Musketeer Arrows Baby Dragon
Musketeer
Tesla Baby Dragon Ram Rider
Hog Rider
Royal Hogs
Baby Dragon
Tesla Musketeer Witch
Witch
Baby Dragon
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Baby Dragon Ram Rider
Tesla Musketeer Witch Ram Rider
Tesla Witch Ram Rider Musketeer
Tesla Witch Musketeer Ram Rider
Arrows
Arrows Tesla Musketeer Baby Dragon
Tesla Musketeer Ram Rider Arrows Baby Dragon Witch
Arrows Tesla Musketeer Baby Dragon Ram Rider
Tesla Witch Musketeer
Tesla Musketeer
Witch Arrows Tesla Musketeer Baby Dragon Ram Rider
Arrows Tesla Musketeer Baby Dragon Witch Ram Rider
Tesla Musketeer Witch Ram Rider
Arrows Tesla Baby Dragon Witch
Tesla Ram Rider
Tesla Ram Rider
Tesla Arrows Musketeer Witch
Arrows Tesla Musketeer Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch Tesla Musketeer Ram Rider
Tesla Musketeer Ram Rider
Arrows Tesla Musketeer Baby Dragon Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch
Arrows Tesla Musketeer Baby Dragon
Musketeer Witch Ram Rider
Tesla Musketeer Ram Rider
Tesla Musketeer Witch Ram Rider
Arrows Tesla Musketeer Baby Dragon Witch Ram Rider
Tesla Musketeer Witch Ram Rider
Tesla
Baby Dragon Witch
Witch Tesla Musketeer
Tesla Musketeer Witch
Arrows
Tesla Witch Ram Rider
Tesla Musketeer Baby Dragon Witch
Tesla Witch Musketeer Baby Dragon
Arrows Tesla Musketeer Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Musketeer
Arrows Baby Dragon
Arrows Musketeer Baby Dragon Witch Ram Rider
Arrows Musketeer Baby Dragon Witch
Arrows Baby Dragon Ram Rider
Arrows Ram Rider
Musketeer
Arrows Musketeer Ram Rider
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Witch
Arrows Musketeer Baby Dragon
Arrows
Arrows Musketeer Baby Dragon
Arrows Baby Dragon Witch
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Musketeer Baby Dragon Witch Ram Rider
Arrows Musketeer Baby Dragon Witch Ram Rider
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Witch
Musketeer Witch
Arrows Musketeer
Arrows
Arrows
Musketeer Witch
Arrows Musketeer Baby Dragon Witch Ram Rider
Arrows
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Musketeer
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch

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