My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Musketeer Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Musketeer Hog Rider Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Tesla Musketeer
The Log
Firecracker Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Hog Rider Balloon
Fireball
Firecracker Tesla Musketeer Hog Rider Balloon
Poison
Firecracker Musketeer Balloon
Lightning
Tesla Mini P.E.K.K.A Musketeer Balloon
Rocket
Musketeer Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tesla Mini P.E.K.K.A Musketeer Hog Rider Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Tesla

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Mini P.E.K.K.A
Firecracker
Hog Rider Mini P.E.K.K.A Balloon
Tesla
Mini P.E.K.K.A
Arrows Firecracker Musketeer Hog Rider The Log
Musketeer
Hog Rider Mini P.E.K.K.A Balloon The Log
Hog Rider
Arrows Firecracker Musketeer The Log Mini P.E.K.K.A Balloon
Balloon
Arrows Firecracker Musketeer Hog Rider The Log
The Log
Hog Rider Mini P.E.K.K.A Musketeer Balloon

Defense Synergies 5 7

Arrows
Tesla Mini P.E.K.K.A
Firecracker
The Log Tesla Mini P.E.K.K.A Musketeer
Tesla
Musketeer The Log Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Arrows Firecracker Tesla Musketeer
Musketeer
Tesla The Log Firecracker Mini P.E.K.K.A
Hog Rider
Balloon
The Log
Firecracker Tesla Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Musketeer The Log
Mini P.E.K.K.A Firecracker Tesla Musketeer The Log
Tesla Mini P.E.K.K.A Musketeer
Tesla Mini P.E.K.K.A Firecracker Musketeer
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows The Log Firecracker Tesla Musketeer
Tesla Musketeer Arrows Firecracker
Arrows Tesla Musketeer The Log
Tesla Mini P.E.K.K.A Musketeer
Firecracker Tesla Mini P.E.K.K.A Musketeer
Arrows Firecracker Tesla Musketeer The Log
Arrows Tesla Musketeer Firecracker
Tesla Mini P.E.K.K.A Musketeer The Log
Arrows Firecracker Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A The Log
Tesla Arrows Firecracker Mini P.E.K.K.A Musketeer
Arrows Tesla Firecracker Musketeer The Log
Arrows The Log Firecracker Tesla Musketeer
Mini P.E.K.K.A Tesla Musketeer
Arrows Firecracker Tesla Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla
Arrows Firecracker Tesla Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Tesla Musketeer The Log
Tesla Mini P.E.K.K.A Musketeer
Arrows Firecracker Tesla Musketeer
Mini P.E.K.K.A Tesla Musketeer
Mini P.E.K.K.A Tesla
Firecracker Mini P.E.K.K.A The Log
Tesla Musketeer
Tesla Mini P.E.K.K.A Musketeer
Arrows The Log
Mini P.E.K.K.A Tesla
Firecracker Tesla Musketeer
Tesla Firecracker Mini P.E.K.K.A Musketeer The Log
Arrows Firecracker Tesla Mini P.E.K.K.A Musketeer The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker The Log
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Mini P.E.K.K.A Musketeer
Firecracker Arrows Musketeer The Log
Arrows Firecracker Musketeer
Firecracker Musketeer The Log
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer The Log
Arrows Firecracker The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Musketeer
Arrows Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer
Firecracker Musketeer
Mini P.E.K.K.A
Arrows Musketeer The Log
Arrows Firecracker
Arrows Firecracker The Log
Musketeer
Arrows Firecracker Musketeer
Arrows The Log
Firecracker Mini P.E.K.K.A Musketeer
Arrows The Log Firecracker Musketeer
Arrows
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker

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